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Newcomers DBPro Corner / drawing off screen for better Frames per second

Author
Message
crighton
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: In your soup.
Posted: 2nd Jan 2006 13:06
Is it possible to draw all 2d and 3d offscreen and do like a double buffer or screen swap to speed up fps?

Sorry old amos professional user here.

I'm finding that dbp is rather slow when u start doin large scale char ai, with real time terrain altering by 2 different entities, and collision ect..

hope this isnt a too newbish question.

thanks in advance
crighton.


aye!
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 2nd Jan 2006 22:12
Most of it is taken care of for you. You are already using a backbuffer, it's built in to the DB Pro engine. You can speed up some 2D stuff by using LOCK PIXELS where appropriate. Take a look at the screen transition tutorial in the newsletter from a couple of months ago, that used pixel locking.

crighton
19
Years of Service
User Offline
Joined: 5th Nov 2005
Location: In your soup.
Posted: 3rd Jan 2006 04:17
ok thanks


aye!

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