Never mind the odd subject heading, but I am having problems implementing a rolling ball effect. You see, if I rotate an object on the xaxis, it in turn effects the rotation on the zaxis and screws up the results. It seems DB's rotation commands operate in local axis space? I figure I really need to rotate an object in relation to the global world axis to solve the dilemma. But how? Anyone know a working method to properly rotate a ball object without each rotation screwing subsequent rotations on the other axiis? Please help!
i'm too cool for a signature... wait a sec. damn.