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DarkBASIC Professional Discussion / Rolling Balls of Fury!

Author
Message
the method
23
Years of Service
User Offline
Joined: 5th Mar 2003
Location: United States
Posted: 5th Mar 2003 23:57
Never mind the odd subject heading, but I am having problems implementing a rolling ball effect. You see, if I rotate an object on the xaxis, it in turn effects the rotation on the zaxis and screws up the results. It seems DB's rotation commands operate in local axis space? I figure I really need to rotate an object in relation to the global world axis to solve the dilemma. But how? Anyone know a working method to properly rotate a ball object without each rotation screwing subsequent rotations on the other axiis? Please help!
i'm too cool for a signature... wait a sec. damn.
the method
23
Years of Service
User Offline
Joined: 5th Mar 2003
Location: United States
Posted: 6th Mar 2003 10:40
nevermind. its ok now.

i'm too cool for a signature... wait a sec. damn.
Dave J
Retired Moderator
23
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 6th Mar 2003 11:44
Care to enlighten us into how you fixed it? I'm interested and puzzled as well. =)

"Computers are useless they can only give you answers."

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