A little update:
Here's what sadly
didn't make it into my submission, though it's only about two more hours worth of work...
Flashing eyes on the enemies.
Enemy evolution.
"b" powerup
"e" powerup
all the models I made for the evolving, so
drill snail
deathball
flying saucer
blackball
these characters didn't make it 'cos my head's so shot with flu I can't think about even the simplest ai.
Sprite graphics, replaced with text for the rgc submission.
Level backgrounds 4 and 5(the night level)
My additions to the original concept, like exploding bombs
(if you don't make it to a fusing bomb before the fuse burns out it explodes taking a life and causing a chain reaction on the other bombs) and mesh animated superhero cape was hard to work on that without the memblocks, got them now but not in time...
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What
Did make it:
Level Backgrounds Egypt,Athens, Fantasy Castle.
enemies:
Snowman
Death Eagle
powerup "p" (not moving)
bonus 20,000 points for collecting 21 firebombs in a row
All player animation/movement.
Rough score system, to be expanded with the addition of the "b" powerup
Only the highest score remembered.
Music for three themes, as well as context sensitive thematic elements.
Some sounds, like for bomb collection, token collection, jump, walk, death.
All the rest is actually in the .exe already!!, just the functions aren't being called to activate them, most frustrating
Still, after a rest I may get this done in time to resubmit before the deadline, but more likely than that I'll need a long rest, plus it's my girlfriend's b'day today, happy birthday Sarah
That said, it's still fun to play in it's current state, and its my first darkbasic game so I guess I should be happy...
I'll upload the demo to my webspace tomorrow or the next day and post a link to it here.
I may also post a link to the character viewer, so you can see what the other non implemented enemies/effects look like animated, like the snowman's tazer beam. gotta sleep now
Good luck everyone who entered!!
ZX Spectrum 48k Issue 3, Radio shack Tape drive, Rank arena 12" T.V. set.