Ohh, I hate it when people ask for things by comparing it to another game. It takes an extra second for me to read that, and that extra second is a part of my life.
Van B, you should know better. Half of these people here don't even know what plain is, I don't even know what a plain is, but it sounds like you may be talking about positioning an image in a 3d relm. Yeah, easy once you know what to do. But that will have to be hard coded, and less then 1% of the people here own DBP. Of course you will also have to edit the FPSC engine to take in the texture path from the GUNSPEC.txt for it to be practical, and it wouldn't hurt to have bulletspeed values either, and a bullet texture too... it is all in the same realm.
Now we just need someone to do it, or compile...
Merranvo, The Cool One
Anti-Noob Justice League, an ANJL of Mercy.