here is the final low poly untextured version of him and the sad part of him is that i didn't intend to add the strap part hanging out from the side like he was designed to because of the ame engine i made he is only 462 polygons.
Somehow I'm sick and tired of the render in wings 3d not being able to render it in wireframe mode. I didn't really want to print screen it just to have a wire frame version. Amazingly he's only 462 polygons. Now later on i'm preparing to animate him later on in Blender 3d to make him in my game in Blender GE called The Hero King II: Mothman, the arcade beat em' up prototype version it'll be like the bouncer of like the final fight series but only in 3d with only 3 playable characters and the mothman won't have any transformation of this one. The buttons lined out were jump, punch, kick, weapon attack, change weapon, and lastly block/counter button. BTW I'm always open to crtics and opinions.
"You may of won the battle, but I have won the war!"
- qoute from somewhere I couldn't remember.