Hi Lon,
Nice to see you back posting here and that you are still working away.
I have an arena game that works made with V1 after starting it with the V1 Betas used for testing out MP in Beta.
I have not made one since as I think MP bugs and issues still make MP unworkable for me at least.
The MP game I have complete works fine (eventually) though I have a 10 minute wait at a black screen before the game actually loads fully and activates - and I only play it over LAN so cant say how stable MP is over the Web. Apparently not very, which is why I presume there dont seem to be much activity that I am aware of in the area of FPSC MP games online.
I have an indoor level that has ambience set right down and as far as I can tell light does reduce at low ambience settings though as I have some lights in the level I am not sure how the compiler works out the ligtmapping across levels in reflecting light - it seems too so you may not get absolute black if you have any lights in the level. In theory you should attain complete darkness with ambience at 0 and no lights and at least reducing light the greater the distance from any light source - that goes without saying.
One thing I have seemed to notice is that the skybox used seems (and perhaps its my imagination?) to affect ambience. It may be worth experimenting with making a skybox with a black or near black texture applied? if anyone cares to experiment.
Black fog might be useful but we will have to wait and see if we ever get that.
Sorry I cant be of more help.
Quote: "FPSC is starting to remind me of the lottery: You buy a scratch-off ticket with high hopes only to lose when your done."
I hope that you have better luck than me with the Lottery - but I must be careful what I say about FPSC lest I start a war.