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FPSC Classic Models and Media / ***Free Tree Pack Of Ten Trees!***

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foleypro
19
Years of Service
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Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 16th Jan 2006 18:16
Go and get WinRar and then you can UnRar/Unzip it...

Redownload the trees again too.

As Always B3D....www.fnggames.com

Mabuggi
18
Years of Service
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Joined: 11th Dec 2005
Location: UK - Universal Kingdom
Posted: 16th Jan 2006 18:33


Is there not a sticky or a tut on getting entities into FPSC?

Im sure there is - Please check them out guys if you are having problems.

Sunflashes Trees evidently do work - Theres screen shots above from other users!

Take a trip around the forum if you are having probs and follow sunflashes directions - once youve cracked it once your done forever!

Mab.

DAB Studios
Hugzmeister Games
18
Years of Service
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Joined: 5th Dec 2005
Location:
Posted: 18th Jan 2006 06:04
hey can you make it a .zip please, cos i dont have whatever the crap you need to unzip rar files.
thanks

''
__
00
guerilla
19
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Joined: 5th Aug 2005
Location:
Posted: 18th Jan 2006 13:32
heeey Sunflash,

could you make some shrubs, but only if you have time.

thanks for the tree's, there beautiful

greatzz Guerilla

CCC-GAMES
Vlad
19
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Joined: 5th Oct 2005
Location:
Posted: 18th Jan 2006 13:48
Quote: "hey can you make it a .zip please, cos i dont have whatever the crap you need to unzip rar files.
thanks"


Took you more time to write that than to google it. But here you go, I'm a nice guy and as a hobby I like to demonstrate people are lazy.

http://www.rarlab.com

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 19th Jan 2006 00:32
Quote: "Sunflash did you use tree magic or what ever it is called to make them trees?"


Yup, Treemagik G2. HOwever, Treemagik G3 is out know It's way better!

For all those that can't unzip the RAR file, do as pthers have, download WinRAR. It'a alot better then WinZIP!

Quote: "could you make some shrubs, but only if you have time"


Actually, I'm thinking about it, but I'm a bit busy, school is starting up again, and I'm trying to learn DBPro, and BlitzPlus programming. However, I probably will get around to making more trees and bushes. And if you guys gave me a copy of PlantLife, then I'd make a free pack of 50 plants! lol, of course, PlantLife is like, umm, $50, so basicly, a dollar a plant
But if you al pitched in, I'm sure it could be done
-Sunflash (in a jokeing mood in case you couldn't tell)

When FPSC develops enough, lets make a Redwall game!

Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 19th Jan 2006 00:34
Hey, good news everybody! PlantLife is really only $45! That means you get five plants on me!

When FPSC develops enough, lets make a Redwall game!

doom on cats
20
Years of Service
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Joined: 31st Mar 2004
Location: stuck in a minnesota blizzard
Posted: 19th Jan 2006 00:36
sweet!

"In peace sons bury thier fathers, in war fathers bury their sons" - Winston Churchill(i think). "don't piss down my back and tell me it's raining!"
james hardy
18
Years of Service
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 29th Jan 2006 11:04
Thank you
james hardy
18
Years of Service
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Joined: 29th Jan 2006
Location: Good Old Britain
Posted: 29th Jan 2006 11:04
Thank you
Lizblizz
18
Years of Service
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Joined: 13th Dec 2005
Location:
Posted: 5th Feb 2006 08:31
sunflash it dosent work for me it says not valid archive i downloaded it 3 times plz help i think everyone needs tree in there fps game or they will just die!

Silent Hill
incense
18
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Joined: 25th Nov 2005
Location:
Posted: 6th Feb 2006 13:57 Edited at: 6th Feb 2006 14:17
Obbidiah did his screenshot while testing the game, not in a built game. I to have the issue that the textures dont show AFTER the game is built. The textures do show and look great in a test game BEFORE the game is built. If the textures show in a test game, it only makes sense that every thing is corect as far "static" or "non-static" and placement of files. So if all is correct, why wont it work? I hope you get the issue resolved as they are nice trees.

I built a game from one of the example games provided by TGC. The texture files did make it into the game folers.

I checked the game folders in the game I made with the trees and the texture files werent there. I copied the textures manually and it did no good.

I checked the FPE files for the trees and there is no texture listed there.

I opened the .x file for a tree and the texture is listed there.

My question is: Will it work in a built game if the game is not told where the textures are?

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. We're all noobies at something. Support your local Riker 9 Chapter.
Chimera
19
Years of Service
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Joined: 18th Dec 2004
Location: Belgium
Posted: 6th Feb 2006 20:02
Sunflash, can you make some sort of a mid hedge and a high hedge? Like the ones you see next to a road? It would be a great odd-on.

Something like this: http://www.jaynecotten.com/images4/hedge1.jpg

http://www.tombridge.com/rta/images/springtime/Hedge-tm.jpg (but a bit higher maybe as a mid hedge)

Like this: http://www.gardenclubofcyprus.com/A%20close%20clipped%20hedge.jpg (but a more natural look, as in not cut rectangular)

That would be great, thanks!
foleypro
19
Years of Service
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Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 7th Feb 2006 07:09
try Copying the texture files to the Texture Bank and then go in and point the X file to path the textures from the TextureBank.Will this work...I dont know I havent the time right now to test this but maybe one of you can...?

As Always B3D....www.fnggames.com

Tom0001
18
Years of Service
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Joined: 30th Dec 2005
Location:
Posted: 8th Feb 2006 00:38
I want this tree pac, but I do NOT have winrar and you have to buy it. Sprry but I do not wish to pay for it.

Support your local Riker 9 Chapter.
Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 8th Feb 2006 02:25
You do NOT have to buy the DEMO of WinRAR.
The Demo works fine for me. You don't have a time limit, so you can use that.

Quote: "Sunflash, can you make some sort of a mid hedge and a high hedge? Like the ones you see next to a road? It would be a great odd-on.
"


Nope, sorry, Treemagik dosn't let me make anything like that

I have like, two minutres, so I'm going to look into the texture problem again. I think it's the fact that no texture files are specified in the .FPE file, so FPSC dosn't know that it's supposed to compile it. But if thats the case, then if you copy the textures, then put them in the folder with the .X file. However, from what you guys say, that dosn't work either.

Quote: "try Copying the texture files to the Texture Bank and then go in and point the X file to path the textures from the TextureBank.Will this work...I dont know I havent the time right now to test this but maybe one of you can...?"


This won't work because there are multiple textures needed on each model.

When FPSC develops enough, lets make a Redwall game!

Sunflash
19
Years of Service
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 8th Feb 2006 02:31
Hmm, I can't find this out. When I get more time, I'll look into Monsters tree pack and see how he used multiple textures.

When FPSC develops enough, lets make a Redwall game!

foleypro
19
Years of Service
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Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 8th Feb 2006 07:13
I think it will if you point the fpe file to the extra textures just add another line in the fpe file like this...

;visualinfo
textured = AutumnOak_3leaves.TGA
textured_2 = AutumnOak_3trunk.tga
textured_3 = AutumnOak_3leaves2.tga
.............................................?

There are 3 textures being called from the .X file right..?

I am just speculating because I dont have the time to try this due to the fact I am involved on a 3D animated short that has a certain scene that needs to be done by the 20th of this month after that I can help work on this but I think it will be fixed by then.

How much is the Monster Pack n cant you just show us what their fpe files say...n look where they put them all...

As Always B3D....www.fnggames.com

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