Quote: "Do it in DBP.
"
Nice and specific
Anyway, my advice to you is to add a bit of code to your game that says like:
set cursor 0,0
print object position x(1)
print object position y(1)
print object position z(1)
then I test the program, and go to where I want the objects to be, (maybe draw a map to figure out where you want everything) then write down those co-ordinants, then when you have those, use the whole object position ect..
That's how I do it. If theres an easier way then tar and feather me, I'm an idiot
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