Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
fili
18
Years of Service
User Offline
Joined: 5th Jan 2006
Location:
Posted: 5th Jan 2006 19:57
hi everybody, i'm trying to export from maya and open .x file into fpsc...but...can't load the file. Must i do something else? Must i use some other software?
bond1
18
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 5th Jan 2006 22:17
Did you make an FPE file for the model? To open the model in FPSC you need 3 things:

1. model with .x extension
2. texture file for the model
3. FPE file for the model
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 5th Jan 2006 22:54
Send me the model and watch the magic begin.

Your signature has been erased by a mod
the programmer
18
Years of Service
User Offline
Joined: 5th Jan 2006
Location:
Posted: 6th Jan 2006 21:55
hey cris 8 do you think i could send my model to you and you could translate it im having alitle trouble so could i see hbow you do it
the programmer
18
Years of Service
User Offline
Joined: 5th Jan 2006
Location:
Posted: 7th Jan 2006 04:53
as you said a .x extension is the right one well in maya there is
no .x extension setting when you eport but is it one of these
1 maya ascii
2 maybinary
3 move
4 vrml2
5 ribexport
6 ge2
7 rtg
8 openflight
9 objexport
10 animexport
11 aliaswireExport
12 igesExport
13 DXFexport
14 fbx
witch one is it out of these thanks for all the help

Login to post a reply

Server time is: 2024-10-07 01:26:03
Your offset time is: 2024-10-07 01:26:03