Thank you guys for responding.
I'll definately use milkshape or any other modeller to create segments and then construct them within FPS Creator which is simple process because you can connect the pieces like puzzles, all depending upon my imagination.
[quote]FPSC level geometry consists of nothing but .x files. Segements are nothing but an arangement of .x files stuck together via the editor tools. Theoretically you could create one large textured entitiy and import it as static and see what happens. people are already doing something similar with terrian. FPSC does in fact import .x files with imbeded tectures. Keep us posted. As far as doors, I dunno, experiment, the punch holes might work.
[/center]Thanks, Lon for that info because I wanted to be able to Pre-Render my custom segments within Giles and then import into FPSC. From what I understand Giles pretty much bakes the Lightmapping effects into the textures. I know FPSC has its own lightmapping capabilities, but I also like Giles and it would be a nice tool use to get the quality I want along with what FPSC already has.
Thanks Again!!