Yeah, paste image seems to work...
sync on
sync rate 60
backdrop on
set display mode 800,600,32
`black texture
box 0,0,64,64,rgb(0,0,0),rgb(0,0,0),rgb(200,200,200),rgb(0,0,0)
get image 1,0,0,64,64,0
box 0,0,70,20,rgb(0,0,0),rgb(0,0,0),rgb(0,0,0),rgb(0,0,0)
SET TEXT TO BOLD
TEXT 0,0,"WORKING"
SET TEXT TO NORMAL
get image 2,0,0,70,20
do
text 0,0,"Screen FPS: "+str$(Screen FPS())
sprite 1,50,50,1
paste sprite 1,150,150
text 155,180,"I CANT GET THIS TO WORK,,"
sprite 2,350,350,2
paste sprite 2,155,155
paste image 1,450,450
TEXT 450,480,"USING PASTE IMAGE"
sync
loop
But still,even tho someone that sees the code running could not tell between the sprited box and the imaged box, we are not putting text over a sprite... visually looks the same but the problem persist, and dunno if using paste image is slower than paste sprite..