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FPSC Classic Product Chat / t.ed export problemshelphelphelphelphelp please

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the programmer
18
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Joined: 5th Jan 2006
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Posted: 6th Jan 2006 18:30
i need lots of help on how to export my t.ed maps to fps creator how do i do it? how should i export the maps i made? i need lots of help on this one problem?
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 6th Jan 2006 18:57
Export to .x, make an entity out of it, go drink some.

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Vlad
19
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Joined: 5th Oct 2005
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Posted: 6th Jan 2006 19:00
Indeed, lot's of help.

@Chris: will there be a texture problem? (I never tried the software by the way, but I'm curious.)

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
=ChrisB=
19
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 6th Jan 2006 22:02
:S. I oly have th trial.

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the programmer
18
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Joined: 5th Jan 2006
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Posted: 7th Jan 2006 04:27
thanks now i no how to export and improt into fpsc, but there is a problem when you put the propertys into the notepad, what do you do
do you erase the propertys of the entity then load the map in to the document or do you keep the recent propertys or change them or what im confused?????????

the programmer
18
Years of Service
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Joined: 5th Jan 2006
Location:
Posted: 8th Jan 2006 19:15
thanks alot guys you realy helped me now i need to now how to export maya
i cant seem to find how to get the maya object into a .x extension

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