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Newcomers DBPro Corner / FOR COMPLETE NEWBS-Making a Video Game, Not as Easy as You May Think

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Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 7th Jan 2006 03:36 Edited at: 7th Jan 2006 03:54
I’ve decided to address the topic of making video games and how hard it is to actually do it, because I often hear comments suggesting people don’t understand how hard it is to make them, they don’t understand the difficulties in making one. They have the concept that you somehow magically think of what you want to happen, drag and drop a few things, and it’s done, you have an awesome video game. Not true.

I’ve seen quite a few posts, for example the infamous, “I have no clue how to do anything, but I’m going to make an MMORPG”, posts that all of us regular visitors and members of the forum know about. I’ve also seen posts like “im a newbbb, i don now wut 2 do, som1 HELP plzzzzz”, as most of us have, often by people who have no idea what it actually takes to make a video game, and expect to sit down create it easily, and within a day or two, no problem. This is why I’m making this post, of course the large majority of us, being actual game developers ourselves, obviously know what it takes to make a game, so this obviously isn’t aimed toward you, but rather those who post the kind of threads I’ve mentioned .

Why would it take video game companies with teams of 30+ people 2-3 years to produce a video game, all they have to do is click a few places, type a few words? Just for some credibility as to making this thread, although I’m not near as good a programmer as 90% of the people on here, I know what it takes, and I’ve made quite a few projects, mostly small ones myself, as well as my main one, “Pirates of Port Royale”(http://www.popr.gwgaming.net/ to prove I’m not just making this up). I spend most of my free time playing video games, thinking how they could be better, or creating them. Now that I’m fed up with some clueless people coming in, having no knowledge of what it takes to make one, I’ve decided to address the topic. So, why IS it so hard to make a video game? First of all, there are steps, lots of steps, lots and lots of steps, and it all starts with designing.

WARNING: Reading past this point, unless you have no clue about what it takes to make a video game, or are a complete newbie to making them, may cause extreme boredom and may possibly be sleep inducing. I am not liable for any injuries, mental or physical, or time-wastage that may occur while reading these pages. (j/k )

Designing is a crucial part of making video games, if you start a game without design, there’s probably a 95% chance it wont turn out either making since, the way you wanted it to, or you wont even finish the game. Game producers have to know what they want, not just the type of game, the title, the general idea, but every detail down to what kind of details you want on an NPC’s gun. Down to every little screen, every little nook and cranny in a level/world, every little texture on every little detail. I know I spent about 6 months designing my game, and I’m still designing it. And designing is only the beginning.

Now I’m not sure in what exact order professional companies do it, they probably do it all at the same time, actually. The “it” I’m talking about is modeling, texturing, programming, boning and animating, sound engineering, debugging and more. I could go into incredible detail about why each of these things takes so long, but I’ll just cover the basics.

First of all, programming, it probably takes the longest and one of the more difficult tasks of those. To program, its almost like learning another language, not a simple task. You try learning the thousands of commands there are, and then actually putting them to use, grouping them into functions, making them work together. Imagine writing a thousand page paper in a different language, which is practically what they’re doing. A professional video game is normally hundreds of THOUSANDS of lines. Here’s some example C++ code:
#include <iostream>
using namespace std;

void odd (int a);
void even (int a);

int main ()
{
int i;
do {
cout << "Type a number: (0 to exit) ";
cin >> i;
odd (i);
} while (i!=0);
return 0;
}

void odd (int a)
{
if ((a%2)!=0) cout << "Number is odd.n";
else even (a);
}

void even (int a)
{
if ((a%2)==0) cout << "Number is even.n";
else odd (a);
}


Not the most difficult thing in the world, but try memorizing all the commands then making something as big as something like “The Movies” or “Elder Scrolls IV: Oblivion” out of it. I could go into detail about how every miniscule thing must be programmed, and give a ton of examples, and if you want me to, just ask, I’ll be happy to, but I don’t want to bore you to death.

Next we’ll talk about modeling, also a difficult task. Imagine having to individually move the points of 1000’s of triangles to make something recognizable, namely a character, or an object. Now think of not only doing this once but hundreds, thousands of times. Not so easy sounding is it? It isn’t, just go out and try a free trial for a 3D modeler like Truespace, see for yourself.

Not only do you have to make these models, you have to bone and animate them, as in, make them move. I’m not exactly sure how this process works, because I’ve never tried it, but I have an idea. You have to create, using a special program, each limb, each joint you want to move, place it within the model, and then animate them by moving these bones almost frame by frame. After this you call the animation to play in the game at the right times with programming.

Texturing…unless you want everything in the game to be white, textures are important, and it’s difficult to get realistic, good ones. They can be made from pictures, or a photo editor like Photoshop. No big deal right? All you have to do is take pictures. Only a few thousand of them, and they have to be good, fine tuned, often to where there’s no “seam” in them, where if they are repeated on a surface, you won’t notice.
Then there’s sound engineering, where hundreds of sounds are recorded, combined, and altered to get them just right, the perfect length, the perfect volume, the perfect tone, for the game.

Lastly, but not least, there’s debugging, as in if a programmer types a wrong key, someone has to scan through the hundreds of thousands of lines of code to find it, as in, the program does something weird, like makes you jump at some point, so someone has to find out where that is and fix it.

Now, don’t get me wrong, I’m not trying to discourage you to make games, I’m just giving you a reality check, and telling you to ask yourself, “Do I really want to get involved with the long, multi-month, or year, process of making a video game? Will it be a waste of time?” Now that I’ve made making video games seem like the most boring thing that you will ever experience, let me tell you the upside of it, why I love it.

In making a video game, you are telling a story, you are creating a world, the closest thing to an alternate reality. Video games have the power to get us closer than ever before to jumping into movies, jumping back in time, jumping into others shoes. Things that were before thought of impossible are now possible, and it’s all thanks to video games. You have the power to create hours of entertainment, make the impossible happen, create a world, an alternate universe, to tell a story, all at the power of your fingertips. That’s why I make video games; it’s not so much about the process, which actually isn’t as boring as it sounds, but more the experience, and mostly…the result.

So, go out, look for tutorials, they're all over, and slowly start making your way toward your dream, its possilbe, it might take longer than you think, but its possible.

Pirates of Port Royale:
http://www.popr.gwgaming.net
Live the life of a citizen from the 17th century. Anything from being an infamous pirate to a lowly blacksmith.
Xenocythe
19
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 7th Jan 2006 03:41
What r u t^lk!ngz about! Itz teh uber easy!

Nah, just kidding. I second that. There are a lot of newbs coming in thinking that they can... well make the dream game that they always wanted to make. But they can, they just gotta learn the language. My RPG tutorials are a good start... I hope
Gil Galvanti
19
Years of Service
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 7th Jan 2006 03:53
yeah good point, i should have included that, look for tutorials to help you get started. You've helped me before too .

Pirates of Port Royale:
http://www.popr.gwgaming.net
Live the life of a citizen from the 17th century. Anything from being an infamous pirate to a lowly blacksmith.
Drew the G
User Banned
Posted: 7th Jan 2006 06:32
Yeah and here are some games newbs should make. In some particular order

Very Basic Guessing Game
Once finished:
-Add menu
-Add music
-Add cool backgrounds
-ETC... ETC.. ETC....
-Pacman
-Tetris (May add some difficulty, depends on your experience as a newb)
-So on so on so on...

Chily Dog
20
Years of Service
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Joined: 6th Nov 2004
Location: U.S.A.
Posted: 7th Jan 2006 07:08
Yea this is true. You can make your dream game with Dark Basic, no doubt, you just have to start small and work up from there.
Gil Galvanti
19
Years of Service
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 8th Jan 2006 02:18
/bump

Pirates of Port Royale:
http://www.popr.gwgaming.net
Live the life of a citizen from the 17th century. Anything from being an infamous pirate to a lowly blacksmith.
dark coder
22
Years of Service
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Joined: 6th Oct 2002
Location: Japan
Posted: 8th Jan 2006 13:11
well instead of giving them useless advise like make a pong game, why dont you encourage them to make there mmorpg/rts/fps im sure they can get a character walking over a matrix easily enough, and as they learn more things like timer based movement, mesh collision, ai, menus whatever then they cana add them in, cause telling someone to ditch there dream gamea nd start practicing on pong is like telling someone who wants to be a racing driver to play with a steering wheel for a few hrs.

like when i started with darkbasic, i loved racing games so guess what i started making a racing game, made a few actually then inmproved from each one then experimented with other game genres i found it very fun to learn from my mistakes, as i hate following tutorials and things i just find them hard to learn off, trial and error is my best method.

Halowed are the ori.
crighton
19
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Joined: 5th Nov 2005
Location: In your soup.
Posted: 8th Jan 2006 13:47 Edited at: 8th Jan 2006 13:49
dark coder ditto, well said.

Though i dont disagree totally with Gil Galvanti , i do believe a lot more can be learned from trial and error.

I love it when something stumps me bad, means i have to start using this thing in my head again, (Ummmm i think its called a brain, but a few freinds would argue with me on that), which is totally different from normality,(day jobs, same $#@$ different day.....ect).

I'm a newb myself and my first major project is nearing completion, and im loving it.

But, i will say this. If you are a newb and you do find yourself stumped, dont be afraid to ask a question, there are a tonne of friendly helpful people here almost always willing to help, But dont forget to search first!, search is your friend use it often. This is where i got a lot of my problems solved, becuase, im not the first person thats come along and wanted to make a game.

well, my 2 cents.
cheers
crighton


aye!
Medieval Coder
18
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Joined: 31st Dec 2005
Location:
Posted: 10th Jan 2006 00:31
Well im at the walk around the terrain part
Diablos
19
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Joined: 15th Oct 2005
Location: meh?
Posted: 10th Jan 2006 07:09 Edited at: 10th Jan 2006 13:36
that needed saying

-Pain is temporary, pride is forever.
Youth Programmer
18
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Joined: 7th Jan 2006
Location: In a vaccum
Posted: 11th Jan 2006 21:26
I'm more at the make some bloody terrain to walk on part since i have no editor yet but in the mean thime i sit and doodle, I think I might have seriously improved my drawing skills at the same time as well which is a bonus! Video game design got me a B in art!

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