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FPSC Classic Models and Media / Questions that HAUNT me.

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Person99
18
Years of Service
User Offline
Joined: 15th Dec 2005
Location: Good question
Posted: 7th Jan 2006 03:42 Edited at: 7th Jan 2006 08:20
I have a few questions, for when I get the full version of FPSC:
NOTE: To help others who also want to know, I will post the answers!

1. Why does the ghost keep asking for cookies?
err nevermind 1.
Still unanswered

2. Is it possible to animate weapons/apply textures with milkshape 3d?
Possible: YES
How: I do not yet know.
3. Is it possible to create enemies/apply textures with milkshape 3d (Or does it require 3ds max/character studio?)
YES
(You can do it, but it has costs)

4. Is it possible to use GLA animations for the animations? Or maybe a GLA-WHATEVER exporter?
No

5. What is required to create textures for models?
"Yes" as it is not a yes or now question =-p

6. Is it possible to animate a wall or tree or something? (Example: Plain brick wall, then a body or something pops out)
Yes
Do not know

7. Is it possible to make enemies stop for listed time on different waypoints?
Yes
Do not know

8. Is it possible to create trams or stuff like that?
Yes
Scripting


Those are the big questions, may I have answers?



Oh yes, and a little late, but christmas present, that may be helpfull.

Its all text, but according to other posts, alot of people want it.

It is known as the ATTACKING TREE.

As TGC says, you can even make a blob creature with the animating flexibility?

I hope this will work... Can someone try?:

Create/import a tree as usuall. Animate it as an enemy, and have it swing its branch to attack. Make its range very limited (correct though). And in FPSC, have its speed at 0, and its cone view low enough to where it only attacks you when you are near it (like 10 or something), if thats not enough, even make a script to where it can attack you from different directions, using different branches.


Will that work people?




NEW QUESTIONS--
9. How can I make an NPC sit down on a chair, or bench or something, and maybe do a typing animation?
Not yet answered
10.Is there a way to make the grid size bigger?
Not yet answered
11. HOW can I make an npc stop on waypoints for a limited amount of time?
Not yet answered
(More will be made as I come up with them, OR YOU come up with them =-)

I have made this thread very usefull for other people, take a look =-) I will post other peoples questions too if wanted.


Now you can't call colors violent can you?
Deadwords
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Canada
Posted: 7th Jan 2006 04:15
2. Yes
3. Yes (If you want to keep the FPSC original animations you need fragmotion or 3dsMax)
4. No
5. Yes
6. Yes
7. Yes
8. It can be simulated.

Skalex - Nobody can ear you scream ... you're on a forum!
Person99
18
Years of Service
User Offline
Joined: 15th Dec 2005
Location: Good question
Posted: 7th Jan 2006 05:16
How can I do 7?

Oh and I have more haunted questions after these are answered =-p

I wish I was only 3400 years old...
Person99
18
Years of Service
User Offline
Joined: 15th Dec 2005
Location: Good question
Posted: 7th Jan 2006 06:52 Edited at: 7th Jan 2006 08:20
I now have made this thread usefull =-)
You can post questions too!

Sorry for double post, "URL could not be found" when I click edit on the second post... Just that post won't work.


YES my sig works now, its a little bigger then I expected, but not passing the limit...
EDIT: Fixed to correct size.


Now you can't call colors violent can you?

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