I am currently creating them, they will come in a pack (UNANIMATED, as 3ds files) without guns. I have one, but its fingers are flat as heck, (Not giving it away till the pack is done).
You will be able to import the 3ds files, and animate them and add your guns/weapons to the hands. The liscense is simple, Do not resell the arms as a pack, I will be the one giving them away, (If you don't like the position of something like a shoulderpad, you can move it, but thats it.), you can use these in your games, even if your selling them, as long as I get a little credit =-)
Also, if the arm isn't quite rotated properly or is the wrong size for your gun, you may make it bigger or maybe move something around, anything more, please ask me first.
Remember, these are premade arm models, NOT animated (Sorry =-()
I cant find any threads about this, and I like modelling people.
[Not good at heads =-)]
So, Hopefully the pack will be out by febuary or maybe march (Not a promise).
I am making 20 sets of arms (Most of them two-arms for one gun)
Some of them won't be boned, but most will.
Remember: These are NOT OUT YET, they should be in febuary (Not a promise)
Attatched: A screenshot of a simple arm with a simple sci-fi gun I made a long time ago. Please excuse the comedy =-) (It is a positioned right camera =-) its a model in the middle of nowhere... (No bones)
(EDIT) AWW it isn't animating =-(
Oh well, ignore the stickman and laser shooting =-)
Is my sig working okay? It appears to on this comp.
Ah wth, its just another stickman getting blown to
ash, who really cares?
(Other then me
)
Hope you people like this!
ARMS DONE: 2/3
Current arm-in-progress:
_Robo/human arm_
><Progress><
Model - done - click on the screenshot on the 6th post
Texture - not done
.x export - basically always done =-p
For requests, I am fitting the arm for the tavor gun.
Planned next arm:
?
Someone needs to suggest...
1. I will not be able to bone them if I don't know the names of the gun's bone's, do they even have names?
2. I need suggestions... suggest arms
Now you can't call colors violent can you?