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FPSC Classic Models and Media / Texture problem

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Unreal Graphics
18
Years of Service
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Joined: 29th Nov 2005
Location:
Posted: 8th Jan 2006 19:33
Iv started making some models for FPSC. nevr done it before, so im a noob @ it.

I've made a model of a lamp(see jpg). it has no actual textures, just colours i have applied in the 3D program (Anim8or)
When I insert it into the map, it appears fine and has all of its colours.

BUT when I test play the game the model is there, but its just grey, with no colours whatsoever.

How can I solve this problem?

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Nigezu
18
Years of Service
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 8th Jan 2006 20:55
Have you got .fpe file to this model?

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Unreal Graphics
18
Years of Service
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Joined: 29th Nov 2005
Location:
Posted: 8th Jan 2006 21:02
yeh right here

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Unreal Graphics
18
Years of Service
User Offline
Joined: 29th Nov 2005
Location:
Posted: 8th Jan 2006 21:35
can anyone plz help me im desperate
ultraplex
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location: cyberspace
Posted: 11th Jan 2006 17:18
u need to add a line in the script,pointing to your tga file/ dir..example
textured = lamp_3_d2.tga

http://www.freewebs.com/ultraplex/index.htm

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