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3 Dimensional Chat / .X Exporting problem (Maya 7)

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entomophobiac
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Posted: 8th Jan 2006 21:27
I am having a great deal of problems with Maya 7 and exporting .X files. The problem is quite simple: it doesn't export at all. And it's just the .X exporter that is bugging - nothing else.

I've tried everything, from re-installing the DirectX SDK to re-installing Maya to... well, almost praying. But it still keeps either crashing, not working or - occassionally - exporting flawed files. And no error messages, of course.

Is this exporting issue something has encountered, or does anyone know what might cause it?
Dodic
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Posted: 8th Jan 2006 21:32
That`s the problem with maya i think (i dont have it) , maby you should reinstall it and see what heppens ? (maby it will work)

OR , in WORSE case you might export it into another format and use some converter to convert to .x ..(but really in worse case..)


entomophobiac
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Posted: 8th Jan 2006 21:36
I was thinking about that second solution, actually. Which formats would you suggest?

And yes, Maya does tend to bug for no obvious reason. Especially since the conversion and export were working perfectly just a couple of days ago. Now, not even weeks old models work properly anymore. Weird. I think it has to do with the exporter or Maya's use of the exporter. Re-installing didn't work, though.
Dodic
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Posted: 8th Jan 2006 21:37
Please tell me what format`s CAN maya export , so i can tell you what`s your best option.


entomophobiac
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Posted: 8th Jan 2006 21:43
It basically sticks to its resident files; MayaBinary and MayaAscii formats (.mb/.ma respectively). That's pretty much it.
Dodic
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Posted: 8th Jan 2006 21:46
ouuuh..i thought it can export into some other formats like 3d studio max can..but ..i`l take a look


Dodic
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Posted: 8th Jan 2006 21:50
ok i found one polytrans converter , but it`s not free , but maby you can use the demo...


http://www.okino.com/default.htm

i`m sorry i couldn`t help better , i have NO experience with maya , sorry again .


entomophobiac
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Posted: 9th Jan 2006 01:13
Come on - has no one had problems with Maya exporting corrupt models? Any ideas of what might cause it?
Dodic
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Posted: 9th Jan 2006 01:23
Hm...Yeap i have idea , Maya 7 has problems with it`s exporter , so try searching google for some exporting scripts or try to download new exporter... .?


The crazy
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Posted: 9th Jan 2006 03:43 Edited at: 9th Jan 2006 03:43
Quote: "Hm...Yeap i have idea , Maya 7 has problems with it`s exporter , so try searching google for some exporting scripts or try to download new exporter... .?"


How in the world would you know? You don't have it. entomo-whatever (you're name is hard to spell ) I have 6.5 and have as of yet found no way to export other than with a program called deep exploration. But thinking you can make something in maya, then use it in your game is insane. If you're gonna go low poly, you might as well use a smaller, much (very much) cheaper program. Unless you pirated it of course... Dont get me wrong Maya is great for cutscenes and whatnot, but I think it is very useless for games made with dark basic. Just my opinion.

Your signature has been erased by a mod because it's larger than 600x120...
Dodic
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Posted: 9th Jan 2006 03:58
Quote: "Dont get me wrong Maya is great for cutscenes and whatnot, but I think it is very useless for games made with dark basic. Just my opinion."


possibly...i thought maya was something like 3d studio max , and 3d studio max is great for cutscenes-intros , but also very great for game models (i don`t know much about it nider , except that i "played" a little with it , and i have a demo of it)


John H
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Posted: 9th Jan 2006 04:48
Quote: "Come on - has no one had problems with Maya exporting corrupt models?"


Not many of us can afford a $7,000 program.


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The crazy
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Posted: 9th Jan 2006 16:08 Edited at: 9th Jan 2006 16:08
*cough* pirate *cough*

AAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRR

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Dodic
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Posted: 9th Jan 2006 16:56
Quote: "*cough* pirate *cough*"


or :

1)he works somewhere where he has acces to it

2)he maybe CAN afford a $700,000 program..

ok , there are other options...but i`m tired to write so much now...

anyways it might be pirate , who knows....


Blue Shadow
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Posted: 9th Jan 2006 18:59 Edited at: 9th Jan 2006 19:00
Personally, im guessing your using Maya Personal Learning Edition. Correct me if i'm wrong but this can't export to .x format, and if you had managed to get it to work then it would be against the license agreement.

If you have a full version of Maya, either Complete or Unlimited, then this functionality should be built in. Here is a quote off of the Maya website:

Quote: "Features

Import/Export Options
Enhanced or new data support formats in Maya facilitate the accurate transfer of data between Maya and other applications. Whether bringing models into Maya for design visualization or exporting Maya data to other software packages, you will get the most value from your digital assets. Supported file formats include Macromedia® Flash, Adobe® Illustrator®, Encapsulated PostScript®, Scalable Vector Graphics, DXF, IGES, OpenFlight®, StudioTools® and OBJ, DDS, PNG, STL, and DirectConnect for SolidWorks®."


If this functionality is not built in then i will have to seriously reconsider my decision to purchase the academic version of Maya Complete at the end of the month. If you are a student then you can purchase this version for around £210 in the UK from:

http://www.journeyedeurope.com/

Hope this helps,

Mike

*** Formerly Code Monkey ***
Seppuku Arts
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Posted: 9th Jan 2006 19:09
Strange thing is, a lot of people have problems with industry apps and the direct X file format, like 3DS Max, or Cinema 4D are known ones, and well I guess maya fits into the problems as well, so what I would do is download an exporter plugin for maya, I know of a website where you can get one, sad thing is I lost the URL, the plugin is called XPORT, google it (well the C4D version of it is called XPORT )

"I want to put a bullet through my head everytime I think of you!!!"- Slayer
John H
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Posted: 10th Jan 2006 00:12
Very constructive post Blue Shadow - nice one


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Blue Shadow
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Posted: 10th Jan 2006 17:32
It's ok, the links where already on my computer so it was no trouble. I've been doing a lot of research into this as I'm considering purchasing the student version. I've spoken to a representative from Maya and they said it was well within the license agreement to export to .X and use them in my games. They also said it was fine to distribute them, as long as I didn't sell them.

An upgrade is available for graduating students to upgrade their student version to the commercial version which works out at about half the cost from what i remember. My only question is though, as there is not technical limitations to the software, how would they know which version you use. I know its immoral and I wouldnt appreciate it if someone did that to my software. Just wondered if theres some hidden clause that means your models export with some kind of marking, or other method of tracing?

Mike

*** Formerly Code Monkey ***
entomophobiac
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Posted: 12th Jan 2006 15:40 Edited at: 12th Jan 2006 15:42
I have been reading a little bit more about the issue. It would seem that - just as for 3DS - there are no sufficient built-in or even Microsoft produced exporters. It's the DirectX SDK one I've been having problems with, though I'm beginning to wonder whether it's really because of Maya's notorious bugginess.

And there is no equivalent to Panda for Maya, why the problem gets even bigger.

And where I got it from? The wonders of studying at a game-maker school (www.playgroundsquad.com)! What I'm making is not leaving here in any other format than screens, I'm afraid. I'm just using DBP to present a demo for the artists and programmers - nothing else.

The Crazy:
I don't agree on the "why use Maya" part. Maya, in my opinion, is far better than 3DS for low-poly for several reasons. It's definitely not as easy to use, though, but once you get into it, I'd say that it's most definitely worth getting into...

Except for the export problem, of course. But frustration is never in low supply when you have to do with computers, anyway. It's just that Maya comes with it in abundance.

But it would seem that you're right when it comes to the "not good for DBP" part, because I still haven't been able to export anything in .X format. May be just that I'm inept and lazy, or simply that there are no sufficient converters/exporters that I know of.
John H
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Posted: 12th Jan 2006 21:05
Hmm, I used Maya 7 Complete while in one of the labs at college, could have swore there was a Direct X Exporter...try asking your professor?


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