hope this will help you
model statistics
anubis- fpsc zombie
vertices,11537 - vertices,5532
triangles,23470 - triangles,1844
meterials,4 - meterials,1
i think the polycount is a little to high.
you need to re uv map it down to 1 mat
when i put it in the editor its not in the center x.y.z.
you have it at 9.88/15.63/4.37 if you put it at 9.88/107.63/6.37
you will be good.
i did all this and i can see it in the editor but when i try to test the game i get a error i think its do to the high polys.2 pic for you 1 is the zombie uv and one of anubis uv map.
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let he who is with out sin cast the first stone.