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Program Announcements / Whoosh! Bowling with ODE... (Sourcecode included)

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Tachyon
18
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Joined: 15th Sep 2005
Location: four-momentum imaginary proper time
Posted: 9th Jan 2006 19:39 Edited at: 13th Jan 2006 14:37
edit note: I decided to clean this up a bit...
as a beginner, I wanted to learn advanced content and I made this as pratice, and now Im willing to share it with hope that someone could also learn from it.
I made an offical site for this game: http://tachyon.arkku.net/readme/help.html
It has a lot more information and screenshots.
Now to the business:

Whoosh!
is a bowling game with Open Dynamics Engine
Some features:
Realistic physics system
-> Every throw gets completely different results.
There are 13 single player missions.
-> Normal,skill,shape,by-pass and bonus
Shader, transparency and "reflection"
It also has some animation and a skybox.
You throw with your mouse, help.html will tell more about it, its realy easy when you get used to it.
I coded this is DBP (Dark Basic Professional), some media are from other people, credits and Whoosh page tell more about it.

I dont want to praise my game, so here is some screenshots, hope you like them:






More screenshots: http://tachyon.arkku.net/readme/help.html
License
I made this GPL so that other ODE beginners can learn from it. GPL means that it comes with sourcecode, you can modify it, but it must remain public. GPL license for more info.

DOWNLOAD (6.1Mb) Click any of these:
Download Mirror 1 Arkku.net (fast):
http://tachyon.arkku.net/Whoosh_arc.exe
Download Mirror 2 Freewebs.com (slow):
http://www.freewebs.com/maxnetti/Whoosh_arc.exe
Download Mirror 3 TGC (uber fast): Click "Download" attachement at end of the post
It is best compress winrar self extracting archive so please dont wonder about "installing" to current directory

Someone could want to see just sourcecode (its in the archive) without downloading, so its here:
(EDIT: note: Im awfully sorry that I didnt comment it in english, Im from finland and it tookt enough work for me to code it, so sorry )

It is licensed GPL and here is link to GPL license: http://www.gnu.org/copyleft/gpl.html

Hope you like my game and please give some feedback if you want.
Maybe I make Whoosh2 someday.
Thank you.

(2b)||C!(2b) (It's C++) vs. TO B OR NOT 2B (It's DarkBasic!)

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UFO
18
Years of Service
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Joined: 11th Oct 2005
Location:
Posted: 9th Jan 2006 22:22
Yay! first post!

Looks awesome! I will try it when I finish my homework.


Hippopotomonstrosesquippedaliophobia-Fear of long words
Xenocythe
19
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Joined: 26th May 2005
Location: You Essay.
Posted: 10th Jan 2006 03:11
I'd have to say, this is one fun game!
RiiDii
19
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Joined: 20th Jan 2005
Location: Inatincan
Posted: 10th Jan 2006 21:05
Fun Game you made there!


Open MMORPG: It's your game!
Darkbasic MADPSP
19
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Joined: 15th Jun 2005
Location: Uk
Posted: 10th Jan 2006 21:12 Edited at: 10th Jan 2006 21:14
Cool

@Ridii

i added you to my msn did you get an alert or not?

http://www.users.zetnet.co.uk/csimon/spain03/days2_3.htm << where i went for my holiday or www.portaventura.es
Dodic
18
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Joined: 6th Nov 2005
Location: SNM (Serbia&amp;Montenegro)
Posted: 10th Jan 2006 21:27
Daleko smo od istine momci a ? - to nista neznaci samo lupetam gluposti..

=

Really great game , how long did it took you to make it ? - i just love it...


Darkbasic MADPSP
19
Years of Service
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Joined: 15th Jun 2005
Location: Uk
Posted: 10th Jan 2006 21:28 Edited at: 10th Jan 2006 21:29
Quote: "
Daleko smo od istine momci a ? - to nista neznaci samo lupetam gluposti..

=

Really great game , how long did it took you to make it ? - i just love it... "

Who can read the top line?

http://www.users.zetnet.co.uk/csimon/spain03/days2_3.htm << where i went for my holiday or www.portaventura.es
Tachyon
18
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Joined: 15th Sep 2005
Location: four-momentum imaginary proper time
Posted: 11th Jan 2006 07:05
Quote: "
Really great game , how long did it took you to make it ? - i just love it..."

Thank you, I think 1.5 to 3 weeks, I didnt work every day, usually I coded it 2 hours every day. Weekends were like around the clock work. Time quikcly goes by when coding .

(2b)||C!(2b) (It's C++) vs. TO B OR NOT 2B (It's DarkBasic!)
UFO
18
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Joined: 11th Oct 2005
Location:
Posted: 11th Jan 2006 12:56
Ok, I got to playing it. Great job! I liked the physics! The bypass levels werer extremely easy though, just make them fly off the bowling aley! This is a really cool and fun game!!


Hippopotomonstrosesquippedaliophobia-Fear of long words
Tachyon
18
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Joined: 15th Sep 2005
Location: four-momentum imaginary proper time
Posted: 11th Jan 2006 13:56
Oh, now I realised that "bug" in the bypass I never tried to cheat when testing

What about how hard is it? Are the levels too easy, too hard or are they somehow equal?
I think that what kind mouse+(sensivity) players have will effect a little.

Thank you all for feedback

(2b)||C!(2b) (It's C++) vs. TO B OR NOT 2B (It's DarkBasic!)
UFO
18
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Joined: 11th Oct 2005
Location:
Posted: 12th Jan 2006 00:12
I think a few of them are easier than others, but they are not too hard to be frustrating


Hippopotomonstrosesquippedaliophobia-Fear of long words
Thebeely
19
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Joined: 4th May 2005
Location: Croatia
Posted: 10th Feb 2006 09:23
@Account inactive:

Quote: "Daleko smo od istine momci a ? - to nista neznaci samo lupetam gluposti.."


Means:

Quote: "We're far from truth, aren't we, guys? - that doesn't mean anything, I'm just saying nonsenses"


Za dom - spremni!
TEH_CODERER
20
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 21st Feb 2006 17:07
Looks great! Can't wait for my download to finish.

[url]andrewneale2004@yahoo.com[/url]
http://www.elbsoftware.dbspot.com
Pincho Paxton
21
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Joined: 8th Dec 2002
Location:
Posted: 22nd Feb 2006 19:09
Yes, it is a good game. The physics isn't bad apart from the pins leaning over and not falling or straightening up. The bypass is funny when you throw your ball in the sea and win. The other bug is that the pins do not get cleared away properly. I think I might use the source some day, when I get DB Pro.

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