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3 Dimensional Chat / Anime Style Charecter

Author
Message
Epimetheus
21
Years of Service
User Offline
Joined: 5th Oct 2003
Location: Naples, Florida
Posted: 17th Jan 2006 05:12
It can be done ms paint or something, just a basic layout
Earl Walker
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location: Where I currently am
Posted: 17th Jan 2006 05:14 Edited at: 17th Jan 2006 05:15
Is this for DB or DB Pro? If for pro then why use separate objects as limbs instead of a full model rigged and animated with bones?

Good model and texturing though by the way.
Zedane
20
Years of Service
User Offline
Joined: 3rd Nov 2004
Location: Milky Way, Earth
Posted: 17th Jan 2006 19:12
Originally i wanted everything to be a seprate object fused togeather inside DBP. To allow ultimate customization of charecters. But i found that syncing such a charecter(s) is very difficult. Right now there will be three objects per charecter, Hero, Right Hand Item, Left Hand Item. The game is a real time adventure/fighting game, so it allows the user to customize his hero.

Rigging a model and animating is much easier, but the few limbs in dbp that i am adding add customization that i feel is nessecary.


around here.. normal's just a setting on a hair dryer
Earl Walker
18
Years of Service
User Offline
Joined: 26th Dec 2005
Location: Where I currently am
Posted: 18th Jan 2006 11:26
Oh right o. Well I look forward to seeig it in action.
RisTar_sn
19
Years of Service
User Offline
Joined: 15th Jan 2005
Location:
Posted: 20th Jan 2006 17:11
i like it , its cute , reminds me of the n64 models , but i think that a remake for the hair texture will be great , the face is good looking , keep up the good work

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