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Program Announcements / Star Flight 2000

Author
Message
EdzUp
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 7th Mar 2003 10:10
I have uploaded an exe of Star Flight 2000 to my website ( www.edzup.co.uk ) the exe still requires the data file tho, but for those who dont own a full DB or own DBPro (as it doesnt compile under DBPro ) it will give you a taster of what im aiming for =).
-EdzUp
Glennyboy
21
Years of Service
User Offline
Joined: 26th Feb 2003
Location: United Kingdom
Posted: 11th Mar 2003 13:01
Ah, yeah, I saw this a while ago. Did you have an earlier version posted up some time ago? Anyway, it's looking good. Responsive and reasonably purty. I love the menu screen, a very nice touch.

EdzUp
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 12th Mar 2003 21:13
thanks

Im currently tacking together the design plan for 'Star Flight 2002:Star Rogue' this will be the complete SF2000 article what I wanted it to be =).

-EdzUp
Rob K
Retired Moderator
21
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 12th Mar 2003 23:50
What stops you from compiling it under DBP? - Ie. What errors / problems?

Current Project: Retro Compo. Entry.
Rob K
Retired Moderator
21
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 12th Mar 2003 23:55
"bob n,1000,1000,2000"

This line causes the problem... what is the word "bob" there for? - I cannot find a "bob" function anywhere.

Current Project: Retro Compo. Entry.
EdzUp
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 13th Mar 2003 00:01
Bob's were used quite extensively in DB1.04 to 1.13 (latest) unfortunately they have been completely missed from DBPro there are loads of other bits missing to this is why a complete recode is needed.

-EdzUp
Ian T
21
Years of Service
User Offline
Joined: 12th Sep 2002
Location: Around
Posted: 13th Mar 2003 01:26
I think a recode would be good . Your code is great, but could clearly use some optimizing, and... well... *darnit*

I can't say 'cause of DBDN legal contract-- all information is top secret...

Well, stick around, and you'll be happy

I remember posts about this way back when, it was really impressive then and it still looks good now. Good luck

--Mouse
Rob K
Retired Moderator
21
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 13th Mar 2003 23:16
What does the Bob command do BTW - I never used it.

Current Project: Retro Compo. Entry.
Andy Igoe
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 14th Mar 2003 02:11
Bob = blitter object.

Whereas a sprite is placed upon a transparent matt - bobs store the content of the screen they consume and replace it.

At least I think that's how it works - use sprites they are faster.

Although i've not looked, you might find collision detection works better with bobs because they are masked - or should be.

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
Richard Davey
Retired Moderator
21
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 20th Mar 2003 16:29
"Bob's were used quite extensively in DB1.04 to 1.13 (latest) unfortunately they have been completely missed from DBPro there are loads of other bits missing to this is why a complete recode is needed."

They were removed from the DB help files well before 1.13 and the commands are only still there for legacy purposes.

A BOB is identical to a sprite. The commands share the exact same syntax and they function in totally the same way. Search and replace on "bob" for "sprite" in any piece of DB code and it'll work in Pro (and DB for that matter).

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
rapscaLLion
21
Years of Service
User Offline
Joined: 29th Aug 2002
Location: Canada
Posted: 28th Mar 2003 14:57
lol why did we even have BOB's? So pointless, when it's just another name for sprite

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Andy Igoe
21
Years of Service
User Offline
Joined: 6th Oct 2002
Location: United Kingdom
Posted: 28th Mar 2003 22:20
Now that one I can answer a little more accurately

AMOS




Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.

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