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3 Dimensional Chat / My gun model

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Dodic
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Location: SNM (Serbia&Montenegro)
Posted: 10th Jan 2006 07:05 Edited at: 10th Jan 2006 07:35
I`m making a gun model (more like a sort of futuristick gun , but with details of a real gun sort of thing.)

I made it from more parts , so it can be annimated for triggering and everything later , only thing unfinshed is texturing and maby some slight adjusting .

Pic :
So , what do you think ?

(if you cant see the picture for some reason , click on view or download)


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Dodic
19
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Location: SNM (Serbia&Montenegro)
Posted: 10th Jan 2006 15:55
any appinions ? good ? bad ?




Hayer
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Location: Norway
Posted: 10th Jan 2006 16:19
not bad... But not the best

I all ways where a flame secured armor and my shotgun... Just in case
Dodic
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Posted: 10th Jan 2006 16:40
Quote: "not bad... But not the best "


yeap , well it`s my first finished gun model (except texturing yet to come)


Dodic
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Posted: 10th Jan 2006 17:32
well i hope it`l be better when i finish texturing.


Van B
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Posted: 10th Jan 2006 18:32
It's never easy to jump right in and design a gun - personally I always find it quite easy to recreate guns in comparison. Like get some good picture references, and a nice big side on image, then tracing around that with polylines and extruding gives a great starting point. Using the side on image as a texture too cuts out most of the work.

The detail you put in really depends on what sort of game your aiming for, like a FPS game tends to only need a very basic handle, and often with the most concentrated detail on the visible side of the gun (like safety levers and bullet eject parts).

It's not too bad for a first effort, but I'd suggest trying to recreate stuff first, it's quite satisying to recreate the mechanics as well, so model the clip and make the trigger movable - again that depends on what it's for, everyone likes realism in guns though.


Van-B

Put away, those fiery biscuits!
Dodic
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Posted: 10th Jan 2006 20:39
@Van B : Thank`s for comment and for advice , i know , i`m just very bad at searching stuff i never find reference images when i search them , i have found many things i needed , but reference images.......


Oddmind
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Posted: 10th Jan 2006 22:24
hey not too shabby! its put together kind of odd... futuristic propulsion of projectiles?

formerly KrazyJimmy
Dodic
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Posted: 10th Jan 2006 22:41
Quote: "hey not too shabby! its put together kind of odd... futuristic propulsion of projectiles?"


well it`s a sort of gun , futuristick gun.. it`s untextured yet , but ... it`s still very bad , but i wont say it`s bad becouse i`m a begginer who`s learning..


BiggAdd
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Posted: 10th Jan 2006 23:21
Its alright for a start, still a bit boxy, quite a few polygons have been used up inside the gun which could have been used elsewere. Buts its a goos start.

soapyfish
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Location: Yorkshire, England
Posted: 11th Jan 2006 02:20
@Dodic
I'm confused, in this thread:
http://forum.thegamecreators.com/?m=forum_view&t=66325&b=10
you say you have 15 years modelling experience. Is that true?

I agree with biggadd, there seems to be a lot of hidden polys.

*Attempts to think of witty and original signature*
*Fails*
Dodic
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Posted: 11th Jan 2006 02:54
nope , as i admitted to an old thread of seppuku arts somewhere here , i was lieing , and i admitted that i`m not good modeler at all. and now i`m feeling much nicer


Dodic
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Location: SNM (Serbia&Montenegro)
Posted: 11th Jan 2006 02:55
Quote: "I agree with biggadd, there seems to be a lot of hidden polys."



if you look at all parts of picture you`l notice that the pipe is one part , that comes into the box , so that`s why , becouse it has like parts made (not all) so that i can try to make shooting animation and so...


p.s. (sorry for double post)


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