Heres the what it look's like in the game.
Also here's the .fpe code.
;Entity Spec
;Header
desc = MP5
;AI
aiinit = appear2.fpi
aimain = weaponglow.fpi
aidestroy = disappear2.fpi
;Spawn
spawnmax = 1
spawndelay = 5000
spawnqty = 1
;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0
;Orientation
model = mp5.x
scale = 200
texturepath = gamecore\guns\user\mp5\
textured = gun_D2.tga
reducetexture = -1
transparency = 1
isimmobile = 1
;Identity Details
isweapon = user\mp5
quantity = 1
speed = 100
;Decals
decalmax = 1
decal0 = glowred