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3 Dimensional Chat / What do you think about this?

Author
Message
n3om0rph
19
Years of Service
User Offline
Joined: 14th Aug 2005
Location: Croatia
Posted: 11th Jan 2006 19:51 Edited at: 11th Jan 2006 20:05
I made and rendered this model in Wings 3D.

Here are pictures:







Some better pictures:







Tell me what you think about this model!

Dodic
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 11th Jan 2006 19:56
ahm...very simple , but nice


SimSmall
20
Years of Service
User Offline
Joined: 7th Aug 2004
Location: United Kingdom
Posted: 11th Jan 2006 20:00
what is it?
It looks like a bow and a pouch full of arrows...

...maybe one day I'll finish a project
Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 11th Jan 2006 20:58
Quote: " what is it?
It looks like a bow and a pouch full of arrows..."


This man deserves a brownie.

Oddmind
20
Years of Service
User Offline
Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 11th Jan 2006 22:11
looks good, but the arrows are facing the wrong way i think... cant see. Theyre supposed to be point down so you dont cut your self when your goin all leglas on someones äss.

formerly KrazyJimmy
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 11th Jan 2006 22:48
Yeah, feathers should be at the top of the quiver, so you can pull them out and be ready to shoot. Looks nice though.


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BiggAdd
Retired Moderator
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: != null
Posted: 11th Jan 2006 23:27 Edited at: 11th Jan 2006 23:27
its a good start. The quiver should be a bit thinner though.

Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 12th Jan 2006 15:28
I feel sorry for the archer...after a few minutes of using that quiver...he won't have any fingers left.


3D UnitedUnder Construction Moved from original location
entomophobiac
22
Years of Service
User Offline
Joined: 1st Nov 2002
Location: United States
Posted: 12th Jan 2006 15:46
I'd say that it seems like a waste of polys. Many games would solve the arrows (of which I'd rather see the feathers on top) with alpha channeled textures, I'd think.

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