Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / My secound gun model

Author
Message
Dodic
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 11th Jan 2006 21:25
Here`s my secound gun model that i accept as gun..

it`s still not quite finished , but i started preatty good , and it`s a sub machine gun ..



i want some advices on things i should chnage and so..

(i still have to make many parts , and to texture it , and eventualy to animate it )


Zedane
20
Years of Service
User Offline
Joined: 3rd Nov 2004
Location: Milky Way, Earth
Posted: 11th Jan 2006 21:32
If find the proportions be slightly skewed (handle and thinkness), but hey atleast your getting better. Good Job.


around here.. normal's just a setting on a hair dryer
Dodic
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 11th Jan 2006 21:35
thank`s , i`l try to fix that handle thingy...


Oddmind
20
Years of Service
User Offline
Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 11th Jan 2006 22:19
looks pretty cool, depending on what the mag looks like it will look like a mini thomson or an Mp5

formerly KrazyJimmy
Joey Bondage
19
Years of Service
User Offline
Joined: 4th Aug 2005
Location:
Posted: 12th Jan 2006 01:33
Wow. No offense, but your first gun was suk-tacular. But I'm actually impressed by this... for you I mean.

I know why Superman left Krypton. Earth was the only place he could get steroids!
Zedane
20
Years of Service
User Offline
Joined: 3rd Nov 2004
Location: Milky Way, Earth
Posted: 12th Jan 2006 04:41
Yep dodic is getting better, fast. You'll be good in no time dodic, you just need to keep this up. Then you can make people the real way instead of using poser .

What modelling software do you use by the way?


around here.. normal's just a setting on a hair dryer
Dodic
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 12th Jan 2006 04:45
i used jtedit , but now i use k3d as well (link to more info about k3d)

http://forum.thegamecreators.com/?m=forum_view&t=69265&b=3

and a few renderers when i`m making pictures that are suppost to look good (this one is only a print screen from program)


soapyfish
21
Years of Service
User Offline
Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 12th Jan 2006 06:48
How many polys is that gun? And could you post a screenie of it in wireframe please.

*Attempts to think of witty and original signature*
*Fails*
Dodic
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 12th Jan 2006 07:16



Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 12th Jan 2006 09:16
It's a Sofa? I thought it was a gun!!!

Dodic
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 12th Jan 2006 09:23
Quote: "It's a Sofa? I thought it was a gun!!! "


wt__ ?


(don`t get me wrong , but is that a sort of joke ? - i just didn`t understand wt__ do you mean by that , but the leafing figure presents joke , so i`l take it as you have seen the wireframe and it looks like sofa ?)


Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 12th Jan 2006 11:07
981 polygons SOFAr

See

I like it, vast improvement over your first gun I'm sure you'll agree. Keep it up .


Van-B

Put away, those fiery biscuits!
tpfkat
19
Years of Service
User Offline
Joined: 1st Sep 2005
Location: lancashire/uk
Posted: 12th Jan 2006 12:19
no offence mate...but is every single thing you start to make going straight onto forum??????

the programmer formarly known as thicko.
Chilled Programmer 420
19
Years of Service
User Offline
Joined: 24th Nov 2005
Location: NOT SAYING!, i dont wanna get kidnapped!
Posted: 12th Jan 2006 13:41
looks like a great model, way better than anything i could make, but i think if u made it a fatter handle, and had a good clip comming out of it, that wouldlook minted, naybe u could make an add on, like a supressor, with holes down the side and make it fat, that would be class

Your signature has been erased by a mod
Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 12th Jan 2006 14:57 Edited at: 12th Jan 2006 14:58
Quote: "no offence mate...but is every single thing you start to make going straight onto forum??????"


What would be wrong with him putting everything he makes here? When he does he can get good criticism. I put everything that gets past my own criticism that I make onto here, so that I can see how others think I can improve it. It's always good to get second opinions.

oh and Dodic, for your gun, I think the handle should be thicker, and the thing in front of the trigger that looks like a box, should be thinner probably, but then again I wouldnt really know.


3D UnitedUnder Construction Moved from original location
Dodic
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 12th Jan 2006 17:40
thank you all , Insanity : That little boxes in front of trigger it for magazine.


Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 13th Jan 2006 05:45
Oh...would have been more clear if the magazine had been in it...but I see what you're saying now.


3D UnitedUnder Construction Moved from original location
Dodic
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 13th Jan 2006 06:11
well , i haven finished yet , it`l take some time..


p.s.
Quote: "981 polygons SOFAr

See

"


yeap , i just didn`t know that i was spelling wrong , that`s what confused me , but i get it now ..


KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 13th Jan 2006 19:09
If you're making this for a game engine, then I would lose all the unneccessary polys (like all the little circles around the trigger guard, and the grip has way too many polys; much of this sort of detail can be made up in the textures).

However, if you are making this model soley for a render, or as part of an animated sequence, then the more polys the better.

Can you tell us if you make models for games, or for another media?

-Keith

"Some people are only alive because it's illegal to kill them".
Dodic
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 13th Jan 2006 19:12
ok , i`m making this for "game" or for software that will create "games" , but no madder it will be game in Dark Basic .
And i know my handle bar has too many polys , well i`l change the handle and change a few things , add those few parts and i`l have it finished below 750 polygs.


KeithC
Senior Moderator
19
Years of Service
User Offline
Joined: 27th Oct 2005
Location: Michigan
Posted: 13th Jan 2006 19:15
750 polys isn't bad, especially if there's not a whole bunch of them laying around (like barrels, etc.). You have gotten much better. Do you plan on doing a base texture anytime soon?

-Keith

"Some people are only alive because it's illegal to kill them".
Dodic
19
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 13th Jan 2006 19:18
Yes , as soon as i finish , though i`m still VERY bad at uv texturing..


Login to post a reply

Server time is: 2024-11-27 08:35:21
Your offset time is: 2024-11-27 08:35:21