Hi Seppuku
1. C++.NET 2003. I'm glad you can buy it, I'm happy with it.
2. Well... like C++ with some weird thing looking like DBP there.
Here's an idea, this is the start of the game I'm making, functions are on other files:
void DarkSDK()
{
// Initialize all the Jazz
dbSyncOn ();
dbSyncRate ( 50 );
dbSetDisplayMode ( 640, 480, 32 );
dbSetAmbientLight ( 50 );
dbRandomize ( dbTimer () );
// Load media
dbLoadObject ( "hexagon.x", 1 );
dbLoadImage ( "01.jpg", 1 );
dbLoadImage ( "02.jpg", 2 );
dbLoadImage ( "03.jpg", 3 );
dbLoadImage ( "04.jpg", 4 );
dbLoadImage ( "05.jpg", 5 );
dbLoadImage ( "06.jpg", 6 );
// Main loop
while ( LoopSDK() && !dbEscapeKey() )
{
hexagon board [ 40 ]; // Game board array
createBoard ( board ); // Create the game board
createCamera (); // Create and place the camera
playRotate ( board );
}
return;
}
3. I'll tell my experience to anyone who asks... I'm EXTREMELY HAPPY with it. I used to write code in Pascal, more than 10 years ago ( I think it's 12 or 14 or something years ). I picked up a C++ book, C++.Net 2003, bought DarkGame. I got the syntax from C++, read somethings about DBP, and then took a look at the SDK help file (which is not that helpful I agree) This whole thing took me one weekend. I've been coding my game since then, now 5 weeks with some doubts but no major problem.
Basically mate, imagine the ease of use of DBP with the power of C++. It's an amazing duo, couldn't be more satisfied. It does have it's problems, but nothing that we can't manage one way or another.
This is my experience, don't take for granted, I'm in the over-excitement phase.
V
I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.