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FPSC Classic Product Chat / My own texture!

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Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 13th Jan 2006 19:13
I'm pretty new in texturing scene but I'm going to learn it better and better!

My question is; what you guys like about my computer screen texture?

Here is a pic.

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB

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=ChrisB=
19
Years of Service
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 13th Jan 2006 19:39
Oh, hehe! Cool!

Your signature has been erased by a mod, because the mod was so jealous of it that he couldnt bare looking at it.
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 13th Jan 2006 19:43
That's pretty good, Negezu. Is the shiny area on the keyboard the reflection of the flash from your digital camera?

-Keith

"Some people are only alive because it's illegal to kill them".
Sunflash
19
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 13th Jan 2006 20:02
No, it's from the light on the computer in the game!
lol, actually, it looks better with that light.

When FPSC develops enough, lets make a Redwall game!

Nigezu
18
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 13th Jan 2006 20:39 Edited at: 13th Jan 2006 21:09
Yes it is light from the computers screen!

And thanks for the positive comments!

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
Lucifer
18
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Joined: 26th Dec 2005
Location:
Posted: 13th Jan 2006 21:23
how did u make ur own texture?

kallikúkurerekkicool
Shadows Back
18
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Joined: 7th Dec 2005
Location:
Posted: 13th Jan 2006 21:26
looks good Nigezu

Shadow
Nigezu
18
Years of Service
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 13th Jan 2006 22:33 Edited at: 13th Jan 2006 22:36
Yep, I know that! I think it looks like more realistic than that scifi one that comes with FPSC.

Quote: "how did u make ur own texture? "

I'm pretty sure it is explained in here somewhere. Search forums! But I can say it is not so difficult. Just copy the entity and it's .fpe file and texture to your entitybank\user (or anywhere like to) convert texture to .bmp or .jpg with some program and edit it. Then save it as .tga!
After that you have to do some work with .fpe file! Change modelpath to your model that you copied (for example entitybank\user\itemA.x) and then change texturepath to your new texture (for example entitybank\user\mytexture.tga)!
I do it like that! I know it's not the best way and I know copying of the model itself is not necessary but I do that still.

This was not very clear introduction. Ask someone who is wiser than me!



Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB
KeithC
Senior Moderator
19
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Joined: 27th Oct 2005
Location: Michigan
Posted: 13th Jan 2006 22:49
I'm pretty sure he took a picture of the monitor screen and the keyboard, then cropped them both, and placed them on the texture map. It's a pretty standard thing, and a great time saver.

-Keith

"Some people are only alive because it's illegal to kill them".
Nigezu
18
Years of Service
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Joined: 25th Nov 2005
Location: Oulu, Finland
Posted: 14th Jan 2006 09:41
keyboard comes with FPSC, lol. I just edited computers screen to look more realistic!

Intel Pentium 4 Processor 519 3.06 Ghz, 1536 MB DDR, Ati Radeon 9550 256MB

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