Yep, I know that! I think it looks like more realistic than that scifi one that comes with FPSC.
Quote: "how did u make ur own texture? "
I'm pretty sure it is explained in here somewhere. Search forums! But I can say it is not so difficult. Just copy the entity and it's .fpe file and texture to your entitybank\user (or anywhere like to) convert texture to .bmp or .jpg with some program and edit it. Then save it as .tga!
After that you have to do some work with .fpe file! Change modelpath to your model that you copied (for example entitybank\user\itemA.x) and then change texturepath to your new texture (for example entitybank\user\mytexture.tga)!
I do it like that! I know it's not the best way and I know copying of the model itself is not necessary but I do that still.
This was not very clear introduction. Ask someone who is wiser than me!
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