Does anyone know of any good tutorials or can anyone provide example code for pixel / vertex shaders?
Specifically I am after lava, fire and water effects. I know that there are other ways but PVs look best.
Unfortunately most of the tutorials I have found so far assume a good knowledge of DirectX - which is annoying because I only use OpenGL outside of DarkBASIC.
Also, is it forseeable that somehow DBP could one day be able to use Cg shaders? I know that DBP could not compile them but could you compile them as DLL plugins for the engine?
Current Project: Retro Compo. Entry.