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FPSC Classic Product Chat / Here's A Quake 4 Model - Now Quit Qhining!!

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bond1
18
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Joined: 27th Oct 2005
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Posted: 14th Jan 2006 15:29 Edited at: 14th Jan 2006 15:33
Although I didn't start the other thread, Origin never ponied up any screenshots. So just to show that it can be done, here's a Quake 4 character named "Berzerker". I imported him into 3ds max. It'll be a piece of cake to rig him with the FPSC animations.

Although I don't see how he could hold any weapons...maybe I'll try and find a more suitable model. Maybe a marine.



DJ Professor K
18
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Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 14th Jan 2006 16:04
how did you export the model to 3ds max? did you use any plugin?


anyway, good work exporting him

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
Gamerboy
18
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Joined: 25th Dec 2005
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Posted: 14th Jan 2006 16:38
humina humina humina! me wantie stroggy me wanttie stroggy!
Gamerboy
18
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Joined: 25th Dec 2005
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Posted: 14th Jan 2006 16:38
oh and you COULD look up that old zombie mele script for em.
Obbidiah
18
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Joined: 21st Nov 2005
Location: England
Posted: 14th Jan 2006 17:22 Edited at: 14th Jan 2006 17:35
I found this on the forum for a melee but havn,t tried it yet,your welcome to have a go.

No Man was ever killed while doing the dishes !!!!!

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Obbidiah
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Joined: 21st Nov 2005
Location: England
Posted: 14th Jan 2006 17:25 Edited at: 14th Jan 2006 17:36
And another.........

No Man was ever killed while doing the dishes !!!!!

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DJ Professor K
18
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Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 14th Jan 2006 20:20
nice

did you use any plugin to import it into 3ds max?

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.

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