Here is an alpha map of a chain-link fence:
You just take a plane, use that texture as an alpha map, and only the white part will show. This way you can have way less geometry and keep the detail. I doubt that any game has an actual model of a chainlink fence, its just an alpha mapped plane.
You can do the same thing with hair, you just need to find/make an alpha map for it.
Here is another example of an alpha map:
http://mediawiki.blender.org/index.php/Image:Tutorials-Textures-Maple_ColorAlpha.png
This one has its own alpha channel, which means it doesn't have to be black and white, the creator of it specified which parts are transparent. You can make a very realistic looking leaf by making a plane, and giving it that alpha map.
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
''From now on we will travel in TUBES!'' ~Tenacious D