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FPSC Classic Product Chat / Random floor put?

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Raver
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Joined: 7th Dec 2003
Location: leeds
Posted: 15th Jan 2006 22:50
Ok I was messing around with the steam entity, and had a little effect of steam coming out of a grid in the floor, the problem is the grid isnt always there on runtime, sometimes fpsc draws just a metal plate, is this a random thing that nothing can be done about with segments?

djwheeler
himynameisali
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Location: England, You...Rastards!
Posted: 15th Jan 2006 23:01
Show us a screenshot, I'm not particularly sure what you're on about ...

Raver
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Posted: 15th Jan 2006 23:18
Fair enough..This is the pic in the editor,clearly you can see it above a texture of a grid part,which is part of that segment

djwheeler

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Raver
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Posted: 15th Jan 2006 23:19
And this is the ingame shot, no grid part atall, just a metal plate!

djwheeler

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Raver
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Posted: 15th Jan 2006 23:27
Its not only the floors also, here is a shot,look at the walls in front of me

djwheeler

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Raver
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Posted: 15th Jan 2006 23:28
Now look again after just escaping and re-running the level!

djwheeler

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westray
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Location: Falkirk,Scotland
Posted: 15th Jan 2006 23:52
This is a problem due to the segments having up to 4 textures.This was done to stop the tiling effect seen on some games.Unfortunately every time you test the game the texture selected changes and the grill might not be where you place it.The only way around it I have found is to take a floor segment and retexture it with one texture(in your case a grill) and place this in your level.
Raver
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Posted: 15th Jan 2006 23:55 Edited at: 15th Jan 2006 23:56
Well,that may seem logical, but damn its so impractical! This is abit of a silly idea as every game run the walls and floors are going to be different for the player! I dont know if I can work wih randomness!

djwheeler
westray
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Location: Falkirk,Scotland
Posted: 16th Jan 2006 00:19
Once the game is built as a complete game the textures are fixed.The above only applies during testing.And yes it is a bother.

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