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3 Dimensional Chat / 3D model program suited for large speedway model

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Don Malone
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Location: Birmingham, Alabama
Posted: 15th Jan 2006 23:17
If money is an issue, are there any basic 3D modelers that are suitable for creating a model of a speedway? like in the Nascar games by Papyrus or EA sports/games.

I have had a hard time wrapping my head around modeling and would just as soon focus on a modeler that I eventually would be able to use for a project of this type.

Unfortunately 3D Max is out of my price range and finances make Gamespace a tough purchase, at least for right now. I eventually want Gamespace but I don't know when it will be.

If this question is inappropriate, I apologize.

Thanks for your opinions.

NOTE:
Own Dark Basic Pro and Classic
Own Milkshape
Have Wings (Not Suitable?), Truespace 3.2 and Gamespace light (Not Suitable)

In Memory of My Dad.
I miss you very much.
Seppuku Arts
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Posted: 15th Jan 2006 23:27
Well you can do it in all of those programs (except GS lite, because of the polycount limit) but can be a bit awkward because of the size, but is possible if you work on it, Cinema 4D is good for doing it easily, but thats out of your price range (Shame really I have a C4D tutorial on the track) unless you can spare £80, you can surely get the Cinema 4D CE+, I don't have a direct link, but you should be able to ask Maxon customer services for it. http://www.maxon.net there are no demos for the CE version, but it would be like the demo on their website without the use of the modules or plugins, and lacks most of the shaders etc. Tis what I use.

Or if not, maybe anim8or?


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Mucky Muck Ninja
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Posted: 16th Jan 2006 00:19
Blender is a good option too. You realize tho that there is a sticky that has a list of practically every modeller and a review of it?

Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org

''From now on we will travel in TUBES!'' ~Tenacious D
Don Malone
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Location: Birmingham, Alabama
Posted: 16th Jan 2006 01:24
I know (or asumed to know ) that not all modelers are useful for every situation. I did not know of limitations or missing usability that would make one application or another, unsuited for this type of work. In essence; I am not asking for a free modler, but an inexpensive modeler that has the proper tools for the job.

I know about the sticky thread and have looked at it several times, but this is not a usual issue brought up when profiling the applications abilities. I understand what you are saying though. Trust me, I don't make it a habit to ask a question everytime one pops in without doing a little forum reading first.

Thanks for the replies.
Don.

In Memory of My Dad.
I miss you very much.
Oddmind
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Location: Atlanta, Georgia
Posted: 16th Jan 2006 01:27
when in doubt. Use blender. When not in doubt, switch to blender. When not even doing 3d modelling, blender can do it better.

formerly KrazyJimmy
Don Malone
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Posted: 16th Jan 2006 01:30
Will static meshes from Blender export properly for use in Dark Basic Pro?

I forgot to mention I downloaded Blender but wonder about the export issues that still seem to be talked about.

Thanks for the reply.

PS

I hope Blender gets to the point that it is all you really need for modeling (animation and meshes) for DBP.

In Memory of My Dad.
I miss you very much.
Mucky Muck Ninja
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Posted: 16th Jan 2006 01:53
It is easy now to get a UV mapped static mesh from blender to dbpro. I did it by using the default dx 8 exporter.

Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org

''From now on we will travel in TUBES!'' ~Tenacious D
Don Malone
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Posted: 16th Jan 2006 02:18
That is good news.

Thanks.
Don

In Memory of My Dad.
I miss you very much.
Joh
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Location: Malaysia
Posted: 16th Jan 2006 08:04
It could conceivably be done in milkshape, but definitely not my choice. Don't see any issues with using Truespace 3.2 What are your doubts with it?
Gamespace Light, not suitable because of the polygon restrictions?
Don Malone
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Posted: 16th Jan 2006 13:23
I never came to grips with the interface. Mostly from a lack of working with it. I always reverted to Milkshape for small modeling, Delgine (free) for indoor modeling, and would use Advance Terrain for outdoor landscapes; though I have not yet done an outside game.

It is just not really making time to work with one, yet.

In Memory of My Dad.
I miss you very much.
Pincho Paxton
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Posted: 17th Jan 2006 19:43
Anim8or is perfect for this. No animated parts. You can spin the wheels in the programming.

Robin
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Posted: 17th Jan 2006 21:02
You can make a track in most programs, the tricky part is going to be texturing...from past experience many 3d modellers like anim8or and truespace tend to mess up the textures when exporting to 3ds or x and importing to db.
Cinema 4D CE 6 is free...the only restriction is that you can only render to a max of 600x400. Again, I haven't managed to get textures exporting properly.

Robin

http://www.robinsgames.com | robin@robinsgames.com

w w w . r o b i n s g a m e s . c o m
Seppuku Arts
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Posted: 17th Jan 2006 22:12
Quote: "Cinema 4D CE 6 is free"

Only with a magazine sold two years a go, unless there are download sites, then thats a bonus I have C4D CE 6, tis a really good app


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Snipa Masta
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Posted: 17th Jan 2006 22:42
Milkshape 3d. Cheap, easy, and can do anything Cinema 4d can do probably in less time (for you, anyway) because of the un-steep learning curve.

WindowsXP Professional, Pentium 4 DualCore 2.8GHz CPU (64bit), 1gb DDR2 RAM, GeForce 7800GTX, SoundBlaster X-Fi (7.1)

Milkshape 3d, Ultimate Unwrap 3d, CharacterFX, Photoshop CS
Deadwords
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Posted: 18th Jan 2006 00:31
Snipa Masta... Milkshape dosen't do everything from Cinema 4D

Nobody can ear you scream ... you're on a forum!
BenDstraw
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Posted: 18th Jan 2006 01:24
i think he means its just as good for this paticular job.

God modelled man in his own reference image.
Deadwords
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Posted: 18th Jan 2006 01:35
Ok.. because just the Material Editor of Cinema 4D is better than all Milshape...

Nobody can ear you scream ... you're on a forum!
Don Malone
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Posted: 18th Jan 2006 02:47
I want to thank you for your thoughts and opinions.

There is no consensus but a general agreement that any of the available modelers can; with the proper amount of work; do a decent job of modeling the track. That is really what I was wondering.

Since there is no clear cut front runner in the low end price range; I guess that it really is less important than I thought to try and find the best suited application for the task.

Again, thanks for your time and thoughts.

Don

In Memory of My Dad.
I miss you very much.
Snipa Masta
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Posted: 18th Jan 2006 17:10
Skalex > I mean for game modelling. Obviously Cinema 4d is better for high poly and has rendering capabilities and a better material editor (which only has a use for rendering inside the program).

And if you own Milkshape, that will do it.

WindowsXP Professional, Pentium 4 DualCore 2.8GHz CPU (64bit), 1gb DDR2 RAM, GeForce 7800GTX, SoundBlaster X-Fi (7.1)

Milkshape 3d, Ultimate Unwrap 3d, CharacterFX, Photoshop CS
Seppuku Arts
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Posted: 18th Jan 2006 18:01
Quote: "Skalex > I mean for game modelling. Obviously Cinema 4d is better for high poly and has rendering capabilities and a better material editor (which only has a use for rendering inside the program)."


Actually....It is very good for game modelling(About equal for modelling techniques for games.), especially the animation system, as the rule in C4D is that everything is animatable and the animations are exportable, meaning you would have more realistic animations for your objects.

Plus more complex low poly objects like ships are easier I would say as you got the extra tools up your sleeve to do the fiddly bits.

But Milkshape is amazing for its value of money


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Robin
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Posted: 18th Jan 2006 18:22
...I didn't know you could export animations from c4D to .x - what version are you using?
I'll be interested if you can
Robin

http://www.robinsgames.com | robin@robinsgames.com

w w w . r o b i n s g a m e s . c o m
Seppuku Arts
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Posted: 18th Jan 2006 19:06
you can, I use version 6, but the exports can be crap, but there is a plugin you can use called Xport for it


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
tpfkat
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Posted: 18th Jan 2006 20:28
windows paint.

the programmer formarly known as thicko.
Seppuku Arts
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Posted: 18th Jan 2006 21:51
Quote: " windows paint."

Quote: "the programmer formarly known as thicko."

Formarly? nah just messing, what use will Paint be?


"I want to put a bullet through my head everytime I think of you!!!"- Slayer

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