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FPSC Classic Product Chat / Can't find range in gunspec! (bangs head on desk)

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Message
Hugzmeister Games
18
Years of Service
User Offline
Joined: 5th Dec 2005
Location:
Posted: 16th Jan 2006 11:08
hey guys im sure that its right under my nose but i cant find range in either object properties or GUNSPEC.txt!
(i seem to remeber from the manuel:
Quote: "GUNSPEC allows you to configure the weapon to your liking, and controls everything from range to accuracy..."
)
Please help!
hugzmeister games

''
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Obbidiah
19
Years of Service
User Offline
Joined: 21st Nov 2005
Location: England
Posted: 16th Jan 2006 18:35
All you do is right click on your weapon in setup & you will see accuracy,range etc in the left panel.Just alter the numbers on the right.Nuff said !!!!

No Man was ever killed while doing the dishes !!!!!
Talairina
18
Years of Service
User Offline
Joined: 9th Jan 2006
Location: United Kingdom
Posted: 16th Jan 2006 19:47
Quote: "hey guys im sure that its right under my nose but i cant find range in either object properties or GUNSPEC.txt!
(i seem to remeber from the manuel:
Quote: "GUNSPEC allows you to configure the weapon to your liking, and controls everything from range to accuracy..."
)
Please help!
hugzmeister games"


Folder path is:
FPS Creator\Files\gamecore\guns

Should be easy to find after you get there.

Tal
Hugzmeister Games
18
Years of Service
User Offline
Joined: 5th Dec 2005
Location:
Posted: 17th Jan 2006 01:19
yeah I know all that stuff but for some reason neither contain range!!!! in gunspec it's:
Quote: ";COMMANDO weapon spec

;GUN Model File Requirements

;GUN Settings

muzzleflash = 1
muzzlesize = 50
brass = 2
smoke = 1
second = 0
damage = 10
damagetype = 1
scorchtype = 1
reloadqty = 24
iterate = 0
accuracy = 0
zoommode = 1

;GUN Visuals
textured =
effect =
transparency = 2
zoomscope = scope1.tga
weapontype = 3

;GUN Sounds

sound1 = fire.wav
sound2 = reload.wav
sound3 = dryfire.wav
sound4 = zoom.wav
sound5 =
fireloop = 4000

;HUD muzzleflash position

horiz = 0
vert = 0
forward = -2
alignx = 4
aligny = -2
alignz = 25

;HUD animation frames list

keyframe ratio = 1

select = 0,9
Idle = 10,38
Move = 39,53
Start fire = 54,56
automatic fire = 57,64
end fire = 65,70
reload = 71,107
cock = 108,123
putaway = 124,133

;HUD sound frames list

soundframes = 4
sframe0 = 57,1
sframe1 = 71,2
;sframe2 = 95,2
;sframe3 = 110,5
;sframe4 = 95,5
"

Where's range?
Has it been accidentally deleted?
Should i add it to the code?
Help appreciated,
Hugzmeister games

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Just One Old Man
19
Years of Service
User Offline
Joined: 10th Oct 2005
Location: Walking the streets of Soho in the rain
Posted: 17th Jan 2006 16:40
Just add it to the section "Gun Settings". Something like:

range = 5000

You can adjust the range (number) from there to get it where you want it. It doesn't matter where you put it in that section...

The other night I was staring up at the stars, wrapped in thought and wondering............where the hell did my roof go?
Obbidiah
19
Years of Service
User Offline
Joined: 21st Nov 2005
Location: England
Posted: 17th Jan 2006 17:51
I had a quick check & it looks as though its only the Bazooka & Law type weapons have this & its listed as Lifespan when your setting up.In the manual it says projectile weapons have this.OH dear !!!!

No Man was ever killed while doing the dishes !!!!!
Hugzmeister Games
18
Years of Service
User Offline
Joined: 5th Dec 2005
Location:
Posted: 18th Jan 2006 05:08
yep soz close this topic i found out by myself but thanks for the help anyway. That was the n00biest question I have ever asked

''
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00
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 18th Jan 2006 05:30
And..... how? did you figure it out?

Your signature has been erased by a mod, because the mod was so jealous of it that he couldnt bare looking at it.

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