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FPSC Classic Models and Media / Little help with ak47

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brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 16th Jan 2006 14:56 Edited at: 16th Jan 2006 19:10
Can someone help me texturing and animating this ak47? My game wont be completed without it...

EDIT: Anyone?

EDIT: HELLO?...HEllo...Hello...hello...

RAAAAH! I have finally ordered FPSC and Model pack 1!

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Deadwords
19
Years of Service
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Joined: 2nd Feb 2005
Location: Canada
Posted: 16th Jan 2006 21:04
Man, this is a lot of job to do, don't ask this...
Also, 4 hours is long for you?

Nobody can ear you scream ... you're on a forum!
Argadon
19
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Joined: 5th Nov 2005
Location:
Posted: 16th Jan 2006 21:04
I have a texture for an ak47.

Hello

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Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 16th Jan 2006 21:07
Argadon, a texture is made for a specific model, this texture can't work...

Also, this model is too high poly for FPSC.

Nobody can ear you scream ... you're on a forum!
brummel
18
Years of Service
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Joined: 26th Nov 2005
Location: Sweden
Posted: 16th Jan 2006 21:13 Edited at: 16th Jan 2006 21:20
No i were just trying to be fun. But isnt there anyone who can help me, i will do anything exept paying cause i cant... damn paypal I can script enemy ai a little

RAAAAH! I have finally ordered FPSC and Model pack 1!
brummel
18
Years of Service
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Joined: 26th Nov 2005
Location: Sweden
Posted: 17th Jan 2006 15:15
Never mind...

RAAAAH! I have finally ordered FPSC and Model pack 1!
Argadon
19
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Joined: 5th Nov 2005
Location:
Posted: 28th Jan 2006 01:20
Hello Antimatter games. I will try animating the ak47 for you because i need a animated ak47 too. You will find it in a thread called "Free ak47 animated." It will be later

Hello
brummel
18
Years of Service
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Joined: 26th Nov 2005
Location: Sweden
Posted: 28th Jan 2006 02:05 Edited at: 28th Jan 2006 02:06
But it is to high poly. If you have to do it with this try to reduce the polygons.

Mutant game in progress...
BULLSHOCK 2
Retired Moderator
19
Years of Service
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 28th Jan 2006 02:36
whats the poly count?

the gun i posted a ss of in thie FPSC chat has 3500+ polies, and it runs good with a little slowdown.

brummel
18
Years of Service
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Joined: 26th Nov 2005
Location: Sweden
Posted: 30th Jan 2006 07:38
I dont know, but of course it runs good on your computer...your frames per econds are extremely good in some way

A game like Black in progress...
Dodic
19
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Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 30th Jan 2006 13:03
Quote: "whats the poly count?

the gun i posted a ss of in thie FPSC chat has 3500+ polies, and it runs good with a little slowdown.
"


Polygon count , Number Of polygons (as more of polygons , model is more curverd and nicer , but it takes a "stronger" computer to run)

brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 30th Jan 2006 14:35 Edited at: 30th Jan 2006 14:36
Yes i know ...

But what are your computerspecs bullshock?

A game like Black in progress...
Retarded Sausage
19
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Joined: 22nd Aug 2005
Location: canadia
Posted: 19th Feb 2006 05:06
he dosent mean what a poly count is he means how many polys the gun model has in it
Doctor Evil
19
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Joined: 29th Sep 2005
Location: California, USA.
Posted: 20th Feb 2006 23:04
[off topic]

Hey Bullshock 2, how is Exodus coming along?

[/off topic]

I suck at modeling, my first attempt at a gun was mistaken for a mutant frog... and it had like 100 poly count

Sledge Hammer's pick-up lines: Your ammo dump or mine? /I feel connected to you... by handcuffs. /Where have you been all my life? Incarcerated? /How about some fine wine and pork chops?

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