Yeah, the speed depends upon your game-framework, the DarkGame engine provides you with the core for gfx, sound, music, input, control, collision etc.
Your job is to create a specific game-engine with it.
As you can see, the speed really depends on your code.
And with the DarkGame-engine, its the same thing as you can
find with 3d-modellers, music production tools etc,
if you manage to "master" the tool then your result will be good.
If you have an uber-engine/tool/app but you don't manage to "master" it, your result won't be as good as the one of a "master" who's using a "not-that-good"-tool or whatever.
Personally, I've decided to go with the DarkGame SDK as I just started with game-development and I don't have a lot of spare time for doing so,
now, I didn't want to write one from scratch and I wanted something "not-that-complicated",
there are many engines available so the decision is hard and you
never know if it was the right decision at the beginning!
Though, you just have to pick one and start working with it,
then, with the experience, the knowledge comes and
when you "know what you want", you can always switch to another
engine. (of course, you write your engine the way that you can switch to another core-engine)
The DarkGame-engine is some kind of "simple" as it is based upon a basic-dialect, so I thought its great to get started.
(and I still feel the same way)
Maybe later, you're using a more high-end engine (maybe its more expensive too) and then you still can use the DarkGame Development Kit as a kind of prototyping tool as you can quickly write up a little app with it's "basic"-commands.
Also, the DARK force is calling inside me
I like the DARK community and the TGC team...
but its your decision really.
Regards,
DaByte aka smithy
//Awards: Best DM at NeverwinterConventionIII (NWCon3)
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