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Work in Progress / shmup compo entry wip: Fight or Flight

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SirFire
19
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Joined: 4th Apr 2005
Location: North America
Posted: 17th Jan 2006 05:56 Edited at: 17th Jan 2006 06:00
This is my wip for the shmup horizontal scroller compo.
I still have many enemies, explosions and textures to add. I'm probably around 15% complete.
Screenie:


You can download the wip demo installer here (with uninstaller)--> http://manifestdreams.no-ip.info/files/setupfofwip.exe
or the .zip file here --> http://manifestdreams.no-ip.info/files/sidescroll9.zip

If you experience sustained FPS rate below 60, please let me know what your low FPS was and what your system specs are.

I have noticed a 12 fps slowdown when many enemies are on the screen and lots of bullets flying, so I'm likely going to switch to Sparky's dll and see if that keeps the framerate up.

Note: when asked if you want use the default screen mode or configure manually, tell it you want to configure manually. 800x600x16 fullscreen is recommended. A graphical setup screen will be added later.

Note: gamepad is recommended, but you can also use arrows to move, ctrl to move faster, and shift for primary weapon.

Note: when you destroy things, they come back at random positions. This is not going to be normal behavior for the final game, just the way it works now for testing. Also you are restricted between coord 1000 and coord 7000.

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Lukas W
21
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Joined: 5th Sep 2003
Location: Sweden
Posted: 17th Jan 2006 07:51 Edited at: 17th Jan 2006 07:54
wee, im going to try this out. it looks good so far.
have you seen my entry for the competition?

edit,
the music start playing and the loading screen appear. then a silent ending..


The Cowboy Game progress 17% (paused)
HorizShootiz progress 30% -enemies
SirFire
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Location: North America
Posted: 17th Jan 2006 07:55 Edited at: 17th Jan 2006 07:56
did a crashlog appear?

[EDIT] Yes, I've seen yours too, and it's looking great... i'll hop over to your thread and say so

Lukas W
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Posted: 17th Jan 2006 09:09
ah, yes. sorry i thought i uploaded it for some odd reason




The Cowboy Game progress 17% (paused)
HorizShootiz progress 30% -enemies
SirFire
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Location: North America
Posted: 17th Jan 2006 09:24 Edited at: 17th Jan 2006 09:25
I've searched the forums but can't find a specific answer to what error code 12002 means. Line 324 reads

and the next line is a sync before the loop.
I don't see any problems there, so it must have something to do with the display combination you chose. I'm guessing here that the error is actually on line 325 which is sync. (since the line numbers in crashlogs are frequently off by 1 line)

Are you running XP? If so, try running the program in compatibility mode or running the program in windowed mode or trying whatever resolution you currently have going.

Lukas W
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Posted: 17th Jan 2006 09:45
yes i have XP. i have tried every combination up to 1024x768x32 and i tried to run it in compatibility mode. but still no further progress :/


The Cowboy Game progress 17% (paused)
HorizShootiz progress 30% -enemies
Lukas W
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Posted: 17th Jan 2006 19:02
i downloaded it at my house. my computere here is a little more "game friendly", the other one was my computer at work :/

anyway it work now the game was awesome! i love playing it, but you should consider making the level a little longer .^^

also i love the effect when you die, perhaps i will add it to my game too


The Cowboy Game progress 17% (paused)
HorizShootiz progress 32% -bullet collision
SirFire
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Posted: 18th Jan 2006 00:08
Thanks
The level is actually much longer than what you see in the demo, you are just restricted to the beginning area. I can't let all the cats out of the bag just yet

UFO
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Posted: 18th Jan 2006 00:35
NOOOO! I had the same problem:
[COMMON]
PathToEXE=C:\Program Files\Dark Basic Software\Dark Basic\myproj\Games\Fight or Flight (wip version)\CrashOn_01_17_06.txt
[CEXE]
m_dwRuntimeErrorDWORD=Internal Code:12002
m_dwRuntimeErrorLineDWORD=324


Hippopotomonstrosesquippedaliophobia-Fear of long words
SirFire
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Posted: 18th Jan 2006 00:38 Edited at: 18th Jan 2006 00:40
UFO, system specs? graphics card? display settings? latest graphics drivers? at least directx9.0c?

I'm trying to track down where this error is coming from, any info you can give would be helpful. Several others have played it with no problems.

UFO
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Posted: 18th Jan 2006 00:43
Intel 82865G Graphics controller

Yes, I have directx9.0c

Ram 512MB

Tried windowed and fullscreen

Lowest display settings used in game.

BTW, even when you choose to use the default, it goes through the manual display options


Hippopotomonstrosesquippedaliophobia-Fear of long words
SirFire
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Posted: 18th Jan 2006 00:58
Ah, I think I nailed it:
Quote: "IntelĀ® graphics products do not have hardware support for T&L. In most games, transform and lighting calculations can be performed on the processor with acceptable performance. A small number of games that specifically check for hardware T&L support may fail to run."


My game makes use of several lights, and since your chipset does not support hardware lighting, I believe this is what is crashing it. I'll put in an option in the setup screen to disable the extra lights.

UFO
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Posted: 18th Jan 2006 01:37
Thanks


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Lukas W
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Posted: 18th Jan 2006 08:23
ufo, we have the exact same intel graphics card model .^^ (at my work that is)

The Cowboy Game progress 17% (paused)
HorizShootiz progress 36% -fixing bugs -3min Demo is out
UFO
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Posted: 18th Jan 2006 13:44
Ok, that's the problem


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Flindiana Jones
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Posted: 18th Jan 2006 21:00
Not bad at all for a little Demo type thing...liked the dying effect, and the particle explosion junk. Didn't like how sometimes you could re-spawn infinitely in an enemy, causing you to die instantly, only to re-spawn on top of the enemy AGAIN, untill you eventually hit "Alt + F4" and quit.

SirFire
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Posted: 18th Jan 2006 21:32
lol, yes that is anoying, but enemy respawning won't happen in future, was only implemented to keep things interesting in that particular demo. If you hold your fire button down after you die, most times you can blast the enemy you spawned into and get rid of it.

SirFire
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Posted: 8th Feb 2006 03:54 Edited at: 8th Feb 2006 04:02
Here's an updated pic, demo hasn't been updated though.

Got some great powerups, scripted entities, and improved collision routines.

Working on changing the theme of the game to an insect world, adding more powerups and enemies.

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SirFire
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Posted: 17th Feb 2006 08:25 Edited at: 17th Feb 2006 08:26
Done a little more work on the theme, some more powerups are in, more enemies modelled. Art stuff is the slowest-going part for me.


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Lukas W
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Posted: 17th Feb 2006 09:38
great graphics. your game looks sweet. but come on now, can frogs fly?

HorizShootiz progress 1337% :/
SirFire
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Posted: 17th Feb 2006 14:31 Edited at: 17th Feb 2006 14:31
Although you can't tell because I havn't added the animation frames, they're jumping

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