Hi,
I'm seeing something odd and hopefully its something obvious!
Basically I have 2 objects, one is in front of the other, lovely. But when I texture the object furthest away, it 'hides' the object in front. Any part of the object in front is not rendered when on screen, hmm.
I've attached a pic in which the ship is in front of the plane, believe it or not! If I don't texture on the plane, the ship shows up correctly, in front of the plane.
Any ideas? I'm hoping its amazingly obvious and I've just missed something.
[EDIT] this seems to be related to camera range, I'll keep playing (behaviour still seems weird I'd expect objects just to 'dissapear' if they are out of cam range).
Cheers