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dreamcrawler
23
Years of Service
User Offline
Joined: 19th Feb 2003
Location:
Posted: 8th Mar 2003 17:34
Hi!
I have a problem and a tousands of questions about md3 support.
I've already done some models for q3 on md3, but, when loading them on darkbasic, it just crashes out and does not even give an error window.
I guess it may be because i dont texture it, but, here is where my question starts:

SET TEXTURE MD3 Object Number, H0, H1, L0, L1, L2, U0

ok, what is h0, h1, l0... etc textures? does it mean head, lower and upper? do i need 2 tex for head, 3 for lower, 1 for upper?

Another question is... ¿Can i make a simple object, like an item, on md3 and texture it? or will i only be able to do bipeds on md3?

thanks for listening
the architect
23
Years of Service
User Offline
Joined: 6th Jan 2003
Location: United Kingdom
Posted: 9th Mar 2003 01:49
You r not on your own. It appears that the MD range of model formats is not yet supported. Apparently in P5 it will be. Before crying in the despair and anguish of the tormented souls in hell the patch will be available not long after patch 4...apparently.

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