Because of the design of FPSC, there are inherent problems with presenting a believable flamethrower. My partner and I have discussed the feasability, and the main problem is the animation of a reasonable flame. Wielding and animation of the equipment is easy enough, but without use of a particle editor the flame animation would look......cheesy.
The engine could be modified to accomodate the particle system, but would it be worth the trouble? Just my 13 cents...
The other night I was staring up at the stars, wrapped in thought and wondering............where the hell did my roof go?