Hey, is it at all possible to get around the No save/load barrier by designing and building your games in a series of 'chapters' that maybe take around 20 to 60 minutes to complete? Each 'chapter' could have several mini chapters/levels, call them what you want, maybe 2-4 depending on size, so that you could complete them in a single play session. You would need to Build each chapter separately with the mini chapters/levels making up a complete game Build. These separately Built'chapters' could be then all be burnt to the one disc and (in theory) you could have a game with as many levels as you wanted/needed...way more than 50.
O.k. i know that this would have limitations and may also fracture any narrative that you might have in your game, but at least you could be more ambitious in building a bigger, longer game.
Also, if you put enough player checkpoints within each individual mini level/chapter then dying would not be such a drag as you would respawn without having to repeat much, if any of the game.
Is this making any sense?
Has anyone done this in their games yet?
Will it work?
thanks,
Munky
let he who is without aim cast the first stone.