Hello,
I've been trying to do this for awhile now and cant seem to get the combo right. Here are some example steps of what I've tried...
This is the closest I've come to a usable model...
I have a model in .max format (3dsmax7)
I used the material editor in 3dsmax7 to color it
I exported it to .3ds format
I imported into Lithunwrap = looks good in the darkmatter browser, shows up as a grey uncolored model in my program
Same attemp with Gmax
I have a model in .max format (3dsmax7)
I exported it to .3ds format
I imported into Gmax and colored some polys with the Material editor.
Used
http://panda3d.org/wiki/index.php/Converting_from_GMax to do an export to .x file from gmax
The model shown in Darkmatter is see through, though the polys are colored and my program shows the same thing
Same attemp with the Dark Basic 3ds to X converter
I have a model in .max format (3dsmax7)
I exported it to .3ds format
Used the DarkBasic Converter on the file
Looked at in DarkMatter, the model is totally blue, in my program hes totally blue also
So I guess if someone can point to the proper steps one should take in exporting a model to be usable in DarkBasic Pro, it would be greatly appreciated!
I havent done any texturing on my model because I dont want to spend days texturing it, just to find out I followed the wrong steps and have to start over, So I am just using materials to find what those steps will be.
Thanks!!