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* the actual program. they just lobbed a few models and functions in there and called it a program
"
It takes a little bit more than that to write a game creation system.
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* the licence. if you, like me, are considering game design as a career, do not use this. about the only person rich enough for the licence is bill gates, and only then if he saved his pocket money for 8 months."
If you, like me, are living on planet earth, then comparing your 100 bucks to other licensing fee's is one way to make it seem cheap. Nobody in their right mind tries to sell a T3DGM game anyway, so it's hardly an issue - but let's all just remember that T3DGM is about 4 years old, written in DBClassic, aimed at kids, and is dirt cheap to buy.
Buying a product like that in order to make a game and sell it is not exactly the best mindset, if your really desperate to make and sell a game, then be prepared to program it, nobody should be buying this stuff as if it was a business investment - FFS Monopoly didn't give my real-estate business the kick start it needed, so why should anyone get rich off a game design program.
I mean, indi-FPS games must be about the toughest area to tackle, especially with so many budget classics available for £10 etc - really the indi-developers best chances are with selling 2D puzzle games to women, that's just the way it is.
Van-B
Put away, those fiery biscuits!