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FPSC Classic Models and Media / My Free Model - Animated Security Camera!

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bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 19th Jan 2006 20:43
What would a FPS game be without security cameras? I modeled and animated a security camera for FPSC. It is used the same way as other "wall furniture". Place it near a wall and press enter and it will snap to the nearest wall.

It pans back and forth and the wire coil stretches as the camera turns, pretty cool. Download from the link below. I also have a link for a short video clip of it. And I'm also making available the source max file for "learning purposes".



The files for FPSC:
http://hyrumark.zftp.com/FPSC/bond1camera.zip

The source max archive:
http://hyrumark.zftp.com/FPSC/bond1camera_max.zip

Video clip:
http://hyrumark.zftp.com/FPSC/bond1camera.wmv

Check out my site at http://hyrumark.zftp.com/
Dog
18
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Joined: 8th Dec 2005
Location:
Posted: 19th Jan 2006 20:49 Edited at: 19th Jan 2006 20:52
Bond1,

Very nice work sir. Is this available for private or commercial? Thank you for your hard work.

Dog


http://www.webzsphere.com
Support your local Riker 9 Chapter.
bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 19th Jan 2006 20:54
I've included a license info and instructions with the download. But to make it easier: You may use this in any way you choose, including commercial games. But please give credit to me (Mark Blosser at http://hyrumark.zftp.com.

Check out my site at http://hyrumark.zftp.com/
DOMRAY
20
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Joined: 5th Aug 2004
Location: boston
Posted: 19th Jan 2006 21:32
nice work bond 1 and The camera can be destroyed by shooting it that rocks.

let he who is with out sin cast the first stone.
bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 19th Jan 2006 21:36 Edited at: 19th Jan 2006 21:36
Thanks Domray, yep it can be destroyed. And also, I have a VERY basic script attached to it. If you're inclined, you can make a better one that triggers an alarm sound effect when you're within a certain distance, or even trigger other entities...

Check out my site at http://hyrumark.zftp.com/
Gamz
18
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Joined: 28th Nov 2005
Location: A bubble!
Posted: 19th Jan 2006 22:01
Thats great! Thanks a bunch...just what I need!

/.,.\-Meh? Everyone loves fat penguins!
((_ _)) Support your local Riker 9 Chapter.
Raider
18
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Joined: 14th Jan 2006
Location:
Posted: 19th Jan 2006 22:34
Ya this is actually perfect for something I was messin around with, very nice work bond1!
monchau
18
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Joined: 24th Dec 2005
Location:
Posted: 19th Jan 2006 22:59
Thats great Thanks
Jamie Oliver
18
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Joined: 10th Jan 2006
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Posted: 19th Jan 2006 23:10
I love it!! I like the alarm script idea....! Would make my game a lot better!

Thanks again,
Jamie


Head of Yextreme Productions - Bringing games to the next level. :p
Obbidiah
19
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Joined: 21st Nov 2005
Location: England
Posted: 19th Jan 2006 23:14
Thanks bond1 a truly top model.Much appreciated.

No Man was ever killed while doing the dishes !!!!!
Shadows Back
18
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Joined: 7th Dec 2005
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Posted: 19th Jan 2006 23:18
looks good bond1.

Shadow
Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 20th Jan 2006 01:09
Cool! I was lookig for a camera when I saw this post

HOSTILE ENVIRONMENT
http://www.irwinsoftware.com/ww3
Screenshots on Site! Demo Coming Soon!
Lavitz
19
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Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 20th Jan 2006 04:08
Nice work, you should model for a big company with quality like this.

Doom, Destruction, and Chaos! Mwahahahahahahahahaha!
Pantaloon
19
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Joined: 14th Jun 2005
Location: About two blocks East
Posted: 20th Jan 2006 05:19
what program did you use to make and animate it?

Site in production. If you have your own tell me. I'll add it to my links
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bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 20th Jan 2006 05:29
Quote: "what program did you use to make and animate it?
"


3ds max.

Check out my site at http://hyrumark.zftp.com/
=ChrisB=
19
Years of Service
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 20th Jan 2006 19:19
With bone animations? Cant figure them out in MAX.

Your signature has been erased by a mod, because the mod was so jealous of it that he couldnt bare looking at it.
bond1
19
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Joined: 27th Oct 2005
Location:
Posted: 23rd Jan 2006 21:48
Quote: "With bone animations? Cant figure them out in MAX.

"


Used bones for the wire coil and just keyframed everything else.

Check out my site at http://hyrumark.zftp.com/
Talairina
18
Years of Service
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Joined: 9th Jan 2006
Location: United Kingdom
Posted: 24th Jan 2006 01:34
Good work bond1 just what was needed
credit due methinks

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