Ok I tried the tutorial (thanks gps for writing the tutorial, and thanks chris for pointing me to it) I think after this whole importing of maps thing I might be classified as not an ultra noob but maybe just an FNG <---fricken new guy
. i think that what i need to do now is do some stuff with segments. I was able to import a map as an entity but what i really need it as is a segmant i think using a floor template for the .fps file. I am currently trying to do this and have locked FPSC up a few times but i should have it soon. here is what i am doing can someone look at this and let me know if i am heading in the right direction?
;Segment Spec
;Header
partmax = 0
lastmeshmax = 0
;Segment Parts
partmode0 = 0
meshname0 = meshbank\user\mountians.x
offx0 = 0
offy0 = -50
offz0 = 0
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebank\user\mountains.tga
textured0 =
texturen0 =
textures0 =
transparency0 = 0
effect0 =
colmode0 = 1
csgmesh0 =
csgmode0 = 0
csgimmune0 = 1
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 2
;Segment Visibility
visoverlay = 0
visfloor = 0
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 1
symbol = 0
floorsizey = 1
sidesizex = 100
sidesizey = 1
sidesizez = 100
groundmode = 2
kindof = 0
;end
not even sure if i am in the right ball park but I guess we shall see.
Dave
"I am ready to meet my Maker. Whether my Maker is prepared for the great ordeal of meeting me is another matter."
-- Winston Churchill