My understanding of A.I. is really just a computer programmed to copy what you would normally do in the game.
Imagine a first person shooter where you are the bad guy gaurding a base. Then you hear a sound/see someone or see the fellow standing next to you loose his head from a sniper blast.
Then you would think of how you would react to it.
1. Would you run and hide screaming.
2. duck down, and pear over a box to see if anyone is about
3. start running around looking for what ever it was you heard or saw.
4. .... there's plenty more.
So, then you just change the state of your self to one of these modes and act apon it.
Same thing for the enemy AI.
In my god sim, I just get the other god to make his base, get him to randomly look at mine, and if he has the mana and feels(used loosely) like it, then he will cast a spell, or he will just go back to creating his base.
This works beautifully for me, if i didnt make, i would think dam this god is clever. But all he is really doin is acting apon some random states at random times.
Anyway, thats just my take on it. I hope this has helped a little.
cheers
crighton
Why are the forgotten always remembered? But no-one remembers me?!