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3 Dimensional Chat / collision problems

Author
Message
Dr Manette
18
Years of Service
User Offline
Joined: 17th Jan 2006
Location: BioFox Games hq
Posted: 20th Jan 2006 17:34
I\\\'m making a Doom style game, which means it is in first person and uses 2d images on object plains, and 3d objects. I want to know how to detect a 3d object colliding with a object plain to stop the camera from going through the wall along with the object. I set it so there is an object where the camera is. The problem with the collision is that when the object hits the plane it moves me to the same every time. I have no idea why and i would appreciate help.

Heckno
20
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 21st Jan 2006 00:54
you need to post in the DBP or Classic or newcomer forum for better responses to your question... This is primarly about models and less about how they interact with the code...

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