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FPSC Classic Models and Media / Sitting entities

Author
Message
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 23rd Jan 2006 22:44
I would like to make a machinima cut-scene for my game in which some of the characters are sitting. Is it possible to do this without make a new animation? (i don't have the tools to make new animations)

RSVP,
AE
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 24th Jan 2006 14:44
Yes it is



RAAAAH! I have finally ordered FPSC and Model pack 1!
Mismatch
18
Years of Service
User Offline
Joined: 10th Jan 2006
Location:
Posted: 24th Jan 2006 17:28
This script makes my Entities Look like they having a Crap!
I cannot place a chair under them! Plus, they are animating!

A little help please?

Another Question : How can I change the y axis when placing an object? (e.x. A Window. I want to place it right under the ceiling, not in the Defined from program place on the wall).

Question 2 : How can I rotate in x axis an object? For Example rotate a chair to look like it is fallen down sideways.

Heeeeeeeeeeeeeelllppppppppppppppppppp!!

- Even A broken Clock can Show the Time Correct, 2 times a Day... -
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 24th Jan 2006 17:44
This is my thread, if you want to ask unrelated questions, make a new thread
AE
brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 24th Jan 2006 17:52
@mismatch

There is no other animation unless you create someone yourself.

RAAAAH! I have finally ordered FPSC and Model pack 1!
BIG computer geek
19
Years of Service
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Joined: 22nd Jul 2005
Location: Manchester, UK
Posted: 25th Jan 2006 19:44 Edited at: 25th Jan 2006 19:45
Quote: "This is my thread, if you want to ask unrelated questions, make a new thread
AE"
OOH! Bossy now is he!

@ w.a.n.k.e.r

he was asking a relevant question that isnt worth a new thread

If you dont know 'big computer geek', you should'nt know what TGC stands for
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 25th Jan 2006 21:56
I'm talking about model animations and stances and he's asking about rotating entities; different.

Quote: " @ w.a.n.k.e.r"














If the mods are doing their job you should be b.a.n.n.e.d


I have the last laugh!
AE
Lavitz
19
Years of Service
User Offline
Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 29th Jan 2006 09:54
No...I do...for no apparent reason. In any case, Avenging eagle's got a point with the entities looking like they're taking a crap, I saw it myself and thought it was hilarious.

Doom, Destruction, and Chaos! Mwahahahahahahahahaha!
Mismatch
18
Years of Service
User Offline
Joined: 10th Jan 2006
Location:
Posted: 29th Jan 2006 14:03 Edited at: 29th Jan 2006 14:04
Dude, with this attitude you will remain Alone. This is no Forum to Argue, I don't understand your 'itch' with me making a new thread.

Too Bad man...Really Sad..


To Lavitz : It was me that said the entity looks like taking a crap, not that Ego Poster!

Cheers,
Mismatch

- Even A stopped Clock can Show the Time right, 2 times a Day... -
Avenging Eagle
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 29th Jan 2006 19:04
Yeah OK sorry

But Mismatch just added petrol to the flame by calling me a Ego Poster.

At the time i can remember it being a light-hearted joke but now its a war.

I guess sitting characters aren't possible then? Oh well...
AE
Lavitz
19
Years of Service
User Offline
Joined: 16th Jan 2005
Location: Raddix Studio
Posted: 29th Jan 2006 22:55
Okay Mismatch...I suggest not pissing too many poeple off. If you've got a problem with Avenging eagle than stop posting on this thread. And BTW, sorry, I forgot that it wasn't avenging eagle who said that they looked like taking a crap.

Cheerio!

Doom, Destruction, and Chaos! Mwahahahahahahahahaha!

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