Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / Python to Darkbasic interface, frowned upon?

Author
Message
ionstream
19
Years of Service
User Offline
Joined: 4th Jul 2004
Location: Overweb
Posted: 24th Jan 2006 03:08 Edited at: 5th Mar 2006 23:05
I'm making a Python DLL for Darkbasic that will allow users to run python code from Darkbasic (go figure). In fact, it already works, but does not contain many DBP functions or error checking. Here is an example:



The DLL interfaces with the Darkbasic commands found in the Plugins folder of the compiler. However, TGC was not quite fond of the last interface library to be released (IanM's, I think). If I were to release this library, would it be frowned upon, like IanM's library?

[href=</a>Hello]Hello[/href]

Mattman
20
Years of Service
User Offline
Joined: 5th Jun 2003
Location: East Lansing
Posted: 24th Jan 2006 03:39
Of course. You be taking money from them somehow. So they'll through a wussy pie fit.

Why make sense when you could make brownies?
JoelJ
20
Years of Service
User Offline
Joined: 8th Sep 2003
Location: UTAH
Posted: 24th Jan 2006 06:09
Quote: "I'm making a Python DLL for Darkbasic that will allow users to run python code from Darkbasic (go figure)."

you mean, run Darkbasic code from Python?

and i say, GO FOR IT, you have to own DBP to use it anyway

Pincho Paxton
21
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 24th Jan 2006 09:22
Oh man that will be great! You'll have dead parrot sketches during your games, and your Zombies will do funny walks, and still try to fight you with their arms, and legs chopped off, whilst whistling 'Always look on the bright side of life!!!'

Brilliant!!!

TKF15H
20
Years of Service
User Offline
Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 24th Jan 2006 10:31
lol Pincho!

I don't see how different this is from the Lua plugin, and they gave that a bunch of support.

WarBasic Scripting engine for DarkBasicPro
DC emulator code size: 14.3MB, 553,214 lines
Kangaroo2 BETA2
20
Years of Service
User Offline
Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 24th Jan 2006 12:32
Pincho - I was going to say that!


Preorder EA here:http://forum.thegamecreators.com/?m=forum_view&t=67575&b=8&p=0
+ Model Pro out now in Program Announcements!

Login to post a reply

Server time is: 2024-04-18 23:43:40
Your offset time is: 2024-04-18 23:43:40