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3 Dimensional Chat / i'll append this object up your...

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Message
Jimmy Cool
21
Years of Service
User Offline
Joined: 6th Mar 2003
Location: United States
Posted: 9th Mar 2003 07:10
it's simple.




yes yes yes
This is the code from the DBC 3D walking man tutorial, all I changed was the second file name to my running model(my idle animation is idle.x), the keyframe number on append object to the last keyframe of idle.x (20) and this part:
SET OBJECT FRAME 1,0.0
LOOP OBJECT 1,0,20
SET OBJECT SPEED 1,10
ENDIF
IF stage=1
SET OBJECT FRAME 1,25.0
LOOP OBJECT 1,25,59
SET OBJECT SPEED 1,40
ENDIF
that's all I changed! that's ALL! i swear! idle.x works just fine, he stands there and breathes... but then, when I try to move, it just plays the last frame of the idle.x model. so, that's the 411 on my PPD, help.... me....

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