Duffer:
1. Yep. md2 is mesh deformation.
2. Currently there is also an "auto assign to nearest bone". Fragmotion also has a 3D Paint tool, I think Fragmo is working on painting vertex wieghts. There have been other suggestions but I think this would be easier to implement first. As far as something like GestureMax, I wouldnt think so, which is what makes it unique. Its not impossible but alot of work for an application specific feature, in comparison to all the other bugs that need to be fixed
.
What poser models are you using? Some of them have some insane poly counts, or are you using your own models?
Megaton Cat:
Boning models is not funny, its hard work.
Dodic:
DBPro supports MD2 and MD3, but I have not used it myself.